
Avalanche
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
The game
You are the only survivor of an avalanche.
Use your detector and listen to the signals to find the 12 members of your crew.
Instructions
Use "arrow keys" to move. Use your headphones to listen to signals and find members of your crew.
Use "Spacebar" to jump.
Post-Mortem
For the first time since a while, I had an idea in the first hours of the jam. It changed everything because I had the time to add more assets and polish the whole entry. The last jam I did, the game needed the player to hold his breath, now the player needs to use his ears. I think I like immersion.
I used Godot, I didn't manage to use the engine efficiently, I tried to create a tiny world but I put all the assets by hand with rotation, it took so much time. I also struggled with the camera, I tried many camera positions, rotations, multiple cameras but eventualy, just a fixed camera was enough.
At first members of the crew were a bit visible under the snow but after some playtesting, it cleary shows that it was not as fun as using only ears to listen to the signals and find the bodies. It's always suprises me how gameplay can improve with just some little tweaks.
Things I would like to improve
After reading all the comments, I would like to improve the controls. I went for a retro control system and it seemed better at the time because it was always aligned with the isometric world but I can understand why it's weird. I experimented with 8-direction movement, it doesn't add to the game but maybe it's a little less weird.
I also would like to add more stuff to see and listen into the world, more mysteries, secrets or curiosities and a bit of narration about life and death or absurd humoristic things to make exploring more entertaining. It was clearly the vision I had but I didn't have time. I want to keep the contemplative vibe of the game and I think it's cool sometimes to play something slow, but it can be slow without being boring and that's the aim, that's why adding life to the world and narration could improve it.
Also, it needs a lot of polish on the controls, the audio, the animation and everything.
Thank you all for your feedback!
I hope you'll enjoy this little game!