
Clock In
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Link to HTML5 - Itch.io
(I could not make the game work on LD's site, try playing full screen on itch.io)
For this jam, I tried something new, a more narrative driven game.
I usually don’t add any story to my projects, so this was a big challenge...
CLOCK IN is a slow descent into routine, apathy, and loss of control.
You play a worker. Your job is to evaluate emotions and keep the CALM.
At first, you're in control. Eventually... maybe not.
I hope you enjoy.
Thanks for playing.
Used Aseprite and Paint.Net for graphics
Audacity for audio (mainly to process, cut, loop, fade and convert audio)
Godot as main engine
(I could not make the game work on LD's site, try playing full screen on itch.io)
For this jam, I tried something new, a more narrative driven game.
I usually don’t add any story to my projects, so this was a big challenge...
CLOCK IN is a slow descent into routine, apathy, and loss of control.
You play a worker. Your job is to evaluate emotions and keep the CALM.
At first, you're in control. Eventually... maybe not.
I hope you enjoy.
Thanks for playing.
Used Aseprite and Paint.Net for graphics
Audacity for audio (mainly to process, cut, loop, fade and convert audio)
Godot as main engine