
Deep Dreamers
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Deep Dreamers is a small and kinda cozy action platformer with retro early 16bit-era vibes.
The player is a heroine trying to save a girl from the perpetual sleep,
fighting nightmares in the deep cave of her mind.
Is my first take into a more action-platform game :)
All the art, music, sound effects etc were made by me
I highly recommend to play it on ITCH.IO for fullscreen size view
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If you experience some perfomance issue, try out the downloadable build versions
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Controls -----------------------------------------------
* Move: Arrow Keys
* Jump: Space
* Shoot: D
* Carry/Drop the girl: S
* Drop from a platform: Down + Jump
* Advance text on cutscene: Space
* GAMEPAD is fully supported
To shoot you need to not be holding the girl.
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Tools:
* Godot 4.4
* Aseprite
* Reaper
* Sourcetree + Github
* Audacity
* ChipTone
Version 1.1:----------------------------------------------
Fixed bugs:
* Body falling after teleport
* CRT filter not displaying on cutscenes
* Stucked out of screen after death
* Brown Nightmare collision shape size
* Girl falling over when drop in a wall
* 4:3 aspect ratio not updated
Version 1.11:---------------------------------------------
Fixed bugs:
* Player duplicated if girl and player died separately
* Jump SoundFX Playing twice
Version 1.13:--------------------------------------------
Several Changes in the JumpState and State Machine to handle the jump bugs
The player is a heroine trying to save a girl from the perpetual sleep,
fighting nightmares in the deep cave of her mind.
Is my first take into a more action-platform game :)
All the art, music, sound effects etc were made by me
I highly recommend to play it on ITCH.IO for fullscreen size view
---------------------------------------------------------
If you experience some perfomance issue, try out the downloadable build versions
------------------------------------------------------------
Controls -----------------------------------------------
* Move: Arrow Keys
* Jump: Space
* Shoot: D
* Carry/Drop the girl: S
* Drop from a platform: Down + Jump
* Advance text on cutscene: Space
* GAMEPAD is fully supported
To shoot you need to not be holding the girl.
----------------------------------------------------------
Tools:
* Godot 4.4
* Aseprite
* Reaper
* Sourcetree + Github
* Audacity
* ChipTone
Version 1.1:----------------------------------------------
Fixed bugs:
* Body falling after teleport
* CRT filter not displaying on cutscenes
* Stucked out of screen after death
* Brown Nightmare collision shape size
* Girl falling over when drop in a wall
* 4:3 aspect ratio not updated
Version 1.11:---------------------------------------------
Fixed bugs:
* Player duplicated if girl and player died separately
* Jump SoundFX Playing twice
Version 1.13:--------------------------------------------
Several Changes in the JumpState and State Machine to handle the jump bugs