Guide your ship using a depth map and your ship's depth gauge. Raise the sunken treasure successfully to complete the level! Avoid getting lost or getting stuck in the shallow regions.
One of the most intriguing gameplay mechanics I've seen this LD. But it still seems more like a raw concept than a full game, so there is still work to be done.
I love the simulation of the feeling of getting lost in the ocean with only a depth map. Very immersive and innovative gameplay. Great job for a jam game!!
In the first couple of levels I didn't really focus on the depth too much and just eyeballed the angle of the ship so that I could get straight to the treasure which punished me in the later levels as I had not had much practise in navigating using the depth map :D.
The concept itself is very cool and innovative but I think there are a lot of things to figure out in order to make it into something that can be enjoyed for longer than a handful of levels without getting frustrated.
Ok I will say I got stuck on depth map 3, but this is such a cool concept and application of the theme. Its very impressive how the game makes you conceptulise the environment in your head from two seperate more limited displays. It makes actually finding the treasure very rewarding.
Okay this is one of the most concepts I've seen in this jam so far. It was really cool to navigate with just a map and the depth gauge. Unfortunately there were a few levels where you could just take a straight line. And if you ever get lost it's usually best to jsut reset. Would be great if there was a way to find you bearings again or to have a longer journey and know that you are still on course.
At first I though this would be too easy by just picking the correct direction at the beginning and then just following that line, but you managed to get some interesting levels were you try to find the treasure by using multiple spots along the way! Fun idea and the replay at the end of a level was very cool!
This is really cool! I haven't seen anything quite like the depth map mechanic before. It's difficult, but intuitive, at least after the first try. The biggest struggle is the sense of scale, I think. If you didn't need the map too this could've almost been an audio game. It's a pity you weren't able to add any sounds.
Super cool idea, just missing a bit of polish (sound and some more visual pizzazz). Nice with all the different levels and different challenges. I could play this for a long time.
Great minds think alike, I guess! I really liked seeing what you did with a similar idea to mine. Showing the path you took at the end was a really nice touch, and I liked that the radius for collecting the treasure seemed relatively forgiving. I do wish there was some way to see where you'd searched before, since I did wind up very lost and confused at some point (level 3, I think). Overall, great job!
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But really, great job!
The concept itself is very cool and innovative but I think there are a lot of things to figure out in order to make it into something that can be enjoyed for longer than a handful of levels without getting frustrated.
Super cool idea, just missing a bit of polish (sound and some more visual pizzazz). Nice with all the different levels and different challenges. I could play this for a long time.