Dig to the Earth's Core

Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★2.86
Innovation★★★★★★★★★★2.71
Theme★★★★★★★★★★4.21
Graphics★★★★★★★★★★3.50
Audio★★★★★★★★★★2.92
Humor★★★★★★★★★★2.93
Mood★★★★★★★★★★3.07
A frantic game about gigantic numbers and a journey to the center of the Earth. Somehow the core is a lot further away than you thought, so you'll need to hold onto your mouse as you purchase upgrades to reach impossible speeds! Gems in the dirt can be refined for money, but beware the shopkeeper who will adapt their offerings to your buying preferences.

Controls: left-click with mouse to hit buttons or buy items in the shop.

The game adapts to the window size during gameplay, so play on a big screen if you can! (the title screen is wonky, sorry)

Tooling credits:
- Game made in Godot
- Images edited in GIMP
- Background music made in BeepBox
- Font "Ostrich Sans" by Tyler Finck

Comments11

WelshDivision
WelshDivision8 Apr 2025, 04:07
Overall, a competent game that knows what it is trying to be with a few nice touches.

- The games textures and sprites have a coherent style.
- Having proper credit and licensing info is very nice to see, as most (including myself) don't bother.
- The music changing with the increase in numbers is a very nice touch (although the shrillness of the music does get a little grating after a while).
- Not sure how much it matters about the tuning of my purchases when I can spam click to purchase everything.
- A progress bar to the center / goal (if there is one) would be good.
- Conversion of the large numbers to human-readable versions might be a good choice for this style of game.

Overall, nice work.
LDJam user 236545
LDJam user 2365458 Apr 2025, 04:21
Okay, dang, you weren't joking about the gigantic numbers! After letting it run for quite a bit longer than I needed to, I ended up here:

Although it was a simple game, the joy of seeing the numbers grow exponentially and the drilling machine wiggling at an insane pace was fun to watch.
kirsybuuauthor8 Apr 2025, 05:09
@welshdivision Thanks! Spam buying is a valid strategy, but it does mean the shop should stick closely to the initial distribution of upgrades since you aren't being selective. You can try other strategies that shift the distribution by showing a preference and see if it'll give you a faster journey to the core (or not!).

Also, I did intentionally shy away from compacting the numbers since I didn't want the focus of the game to be on doing careful calculations, rather on the spectacle of big numbers and quick decisions. I also wanted to show off my hard work on a custom big integer class powering everything! Either way, I would consider adding it as an optional setting in the future.

@andrewkennedy Glad you had fun! That is good progress but the numbers do keep getting a lot bigger if you want to try to reach the bottom of the depths...
BangKerpow
BangKerpow8 Apr 2025, 20:58
The gameplay loop is solid but if there's an end, some indication of how far along I am would be nice. It's cool you put effort into putting big numbers into Godot. Big points for a volume slider!

ScoobySnacks
ScoobySnacks12 Apr 2025, 11:44
chill idle game, i wish i could see all shop items.
Jiri Hysek
Jiri Hysek12 Apr 2025, 16:22
I can tell you that was the most expensive dig speed upgrade I've bought in my entire life!!! I'm afraid I paid way more US dollars than exists in the entire universe :D I hope I'll get the finest dig speed available for that money!

Also, this game is the first among all other games I ever played in one thing. In this game I had the most money I ever had in any game! I feel so enchriched now :)
commanderstitch
commanderstitch19 Apr 2025, 16:38
nice chill game. I dug real deep. Each upgrade filled me with excitement. After a while I fell asleep. ;-)

made it!
Frank Gevaerts
Frank Gevaerts21 Apr 2025, 20:40
I'll admit I didn't make it to the end :)

Overall a nice clicker.

Music is decent, but it would have been better if start and end were more meant for looping (not a big complaint, and I'm also speaking from the comfortable position of being in a team with someone who knows music. You're doing a lot better with it than I would!)

I think it would help if the numbers used a non-proportional font, but maybe it being hard to very quickly judge magnitudes is intended?
PhilStrahl
PhilStrahl30 Apr 2025, 11:14
Nine-nine-nine-nein! I made it! I liked the combination of clicker and idle game. Perhaps a tad long but also strangely captivating, as the numbers lose all meaning at a certain point 😅 Here's again my playthrough: https://www.youtube.com/watch?v=L29Qnx4_oTc

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