
Hireblades
This game is from ldjam.com, which is currently unavailable.
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Play in browser at itch.io!
A turn-based tactical game.
Controls:
* Use your mouse, read tooltips
* TAB is "guard" action
* Camera: edge scroll, wheel drag, arrows
* CTRL toggles between move/rotate actions
Hints:
* Level up your core units!
* Don't fill 100% casualties right away - the price is rising
* Attack from behind (or a side) whenever possible
* The units for hire and artifact drops are random!
* Sometimes you can find a big discount for hiring - consider using it
Every unit has a number of moves (SPD stat), but it can only use a single action point at once. During the turn, all units get their share of actions one by one, until nobody has action points remaining. You can see the amount of action points a unit has above its banner (white dots).
This game has 8 predefined missions, after that you'll get randomly generated maps of increasing difficulty. Conquer as many battles as you can!
> This game is written in Go! (Ebitengine)
https://www.youtube.com/watch?v=Nu0fRFn5eAU
Unit stats:
* ATK - increases damage, opposes DEF
* DEF - decreases incoming damage, opposes ATK
* SPD - a number of moves (action points) a unit has
* CON - a number of hit points per squad unit
* DIS - discipline improves unit morale (especially its recovery)
* ACC - accuracy (a chance to hit per unit)
Some stats, like ATK and ACC can have two values - for melee and ranged scores. A ranged score is in bright color.
Traits are not described in the game, so here is a missing link:
* Soul Harvest - can raise own dead units when killing enemies
* No Retaliation - target retaliation in melee is not triggered when attacking
* Mighty - every unit makes several attacks Regeneration - heals to full after every turn
* Stun Attack - melee attack decreases action points to 0
* Charge Resist - negates cavalry charge bonus when attacked
* Anti Cavalry - extra attack against cavalry
* Inf. Morale - infinite morale, this unit will never flee
* Causes Fear - unit deals more morale damage in melee
* Arrow Resist - extra defense against ranged attacks
* Arrow Weakness - decreased defense against ranged attacks
* Diag. Moves - the unit can move and attack diagonally
* Charge Attack - extra damage per every step made in this turn
* Flanking Resist - enemy gets no flanking bonuses when attacking this unit
* Bloodlust - killing enemies in melee recovers morale
* Pathfinder - no movement penalties for forests and swamp tiles
* Crippling Shot - like a stun attack, but ranged (also weaker)
* Stun Resist - immunity to effects like Stun and Crippling Shot