
RunicForce
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Play in browser at itch.io!

Shape the magical ingredients you have into minions and use them in turn-based combat.
HOW TO PLAY:
1. build units with ingredients, there is an in-game recipe book
2. you CAN select a unit to command during your turn, use a left click
3. after moving/attacking the unit will enter a recovery, skipping next turns
4. attacking requires movement points - check out unit stats
Hotkeys:
* ENTER or SPACE to end the turn ("wait")
* R or ESCAPE to restart the level
* ctrl+G to complete the current battle (if struggling)
The combat uses a somewhat unpolished and experimental system. The balance in this Ludum Dare build is quite bad. I used a formula to adjust the stats, but it wasn't any good (and still around 1.5 hours wasted on trying to fix some obvious outliers).
The kind of a creature you get depends on the element types used (e.g. Fire), their order and count. Most units have a specific recipe, but sometimes there is an extra secret way to summon the unit. Use the in-game book to browse the base recipes.
The ingredients also provide passive bonuses, so there is more than one way a single unit archetype will perform after being summoned: it can be a tank, or it can be a very fast skirmisher.
The Arcane element can be used to boost units: Life+Death can become Life+Death+Arcane+Life+Death. While still giving you the base recipe archetype unit (Life+Death), it will allow more flat stat bonuses to be accumulated through the ingredients placed on the table. A tier1 unit can be repeated up to 4 times (e.g. Life+Arcane+Life+Arcane+Life+Arcane+Life), a tier2 unit can be repeated 3 times, and tier3 can be repeated only once. Any valid recipe can be repeated with Arcane.