Ludum Dare #57compo
Into Enemy Depths
Tactical RPG where you control a team of characters stranded behind enemy lines.
How to Play
Moving Units: Left click and drag units to move them during your team's phase
Attacking Units: Drag and drop a unit onto an enemy unit in range to attack them
Healing Units: If a unit can heal, drag and drop them onto an ally unit to heal them
End a Unit's turn early: You can end a unit's turn without moving or attacking with them by right clicking on them
Cancel Moving a Unit: To drop a unit without ending their turn, drop them back on their starting tile
Unit Details
How to Play
Moving Units: Left click and drag units to move them during your team's phase
Attacking Units: Drag and drop a unit onto an enemy unit in range to attack them
Healing Units: If a unit can heal, drag and drop them onto an ally unit to heal them
End a Unit's turn early: You can end a unit's turn without moving or attacking with them by right clicking on them
Cancel Moving a Unit: To drop a unit without ending their turn, drop them back on their starting tile
Unit Details
| Knight | Archer | Mage | Priest | |
|---|---|---|---|---|
| HP | 3 | 2 | 2 | 1 |
| Attack | 2 | 2 | 0 | 0 |
| Defense | 1 | 0 | 0 | 0 |
| Magic | 0 | 0 | 2 | 1 |
| Resistance | 0 | 0 | 1 | 2 |
| Movement | 2 | 4 | 3 | 3 |



Comments15
- The enter button didn't seem to bring up any instructions, It would have been nice to have a little instruction on the ld or itch page, but I managed to figure it out.
- The game sometimes lagged when moving characters
- It would be nice to see the enemy move and attack ranges when hovering over them.
- It would be nice to see an indicator specifying an action is going to happen (attack or heal for the priest)
Anyway, it was great! I'm a massive tactical RPGs fan, so this was right up my alley. The amount of content here is pretty impressive given the time frame - making a tactics game is no small feat! I enjoyed the silly story and how everyone had the exact same face, I know it's probably due to time constraints but it gave the game a lot of charm. It did feel like the unit's stats & movement meant that defeating the enemy archer (and to a lesser extent, the mage) as soon as possible was absolutely essential, while the enemy knight & healer didn't really do anything. Nevertheless, the different maps worked well and I did lose one unit in the final level. Overall, it was fun!
https://nohroko.itch.io/project-fantasy-tactics
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