Into Enemy Depths

by asieke
Overall★★★★★★★★★★3.11
Fun★★★★★★★★★★3.22
Innovation★★★★★★★★★★2.92
Theme★★★★★★★★★★2.31
Graphics★★★★★★★★★★3.00
Humor★★★★★★★★★★2.53
Mood★★★★★★★★★★2.72
Tactical RPG where you control a team of characters stranded behind enemy lines.

How to Play

Moving Units: Left click and drag units to move them during your team's phase

Attacking Units: Drag and drop a unit onto an enemy unit in range to attack them

Healing Units: If a unit can heal, drag and drop them onto an ally unit to heal them

End a Unit's turn early: You can end a unit's turn without moving or attacking with them by right clicking on them

Cancel Moving a Unit: To drop a unit without ending their turn, drop them back on their starting tile

Unit Details

KnightArcherMagePriest
HP3221
Attack2200
Defense1000
Magic0021
Resistance0012
Movement2433

Comments15

Flying Butter Studio
Flying Butter Studio7 Apr 2025, 06:29
Nice little game, sometimes a little tricky to see ennemy HP but not a big problem. Thank you for this entry ! :smile:
ellaris
ellaris7 Apr 2025, 12:56
Interesting, I liked the character design and their sprites, although I did find it weird how the mage was melee attacking.

- The enter button didn't seem to bring up any instructions, It would have been nice to have a little instruction on the ld or itch page, but I managed to figure it out.
- The game sometimes lagged when moving characters
- It would be nice to see the enemy move and attack ranges when hovering over them.
- It would be nice to see an indicator specifying an action is going to happen (attack or heal for the priest)
gdman
gdman13 Apr 2025, 17:49
Nice to see tactical game in Godot! I've beaten game twice, after getting using to controls. At first run my healer was hit often, but it seems it doesn't matter much while you can block passage and focus first strike. Archer is hard to position to aim, it isn't obvious will shoot or not, but runs to that place, sometimes too deep into enemy, also once ended up in same square as my knight. Keep up good work!
gdman
gdman14 Apr 2025, 16:17
Also I think game freezes for a while in this position doing some calculations (when I drag archer over enemy healer and its path goes through square with my knight)
grid96
grid9614 Apr 2025, 23:25
Nice entry! I wasn't always quite sure what was happening. Sometimes I thought that my person survived when it was actually the enemy. I also wasn't quite sure when I was moving and when attacking. Maybe some more numbers in game and visual representation of ranges would help.
bentglasstube
bentglasstube21 Apr 2025, 03:56
Impressive amount of depth for a tactical game in a jam. Some more feedback about attacks and healing would help understand what was going on. It's also a bit easy to get into a stalemate on the second level. I found that after getting a game over I would have to exit the game to play again or I wouldn't be able to move any of my units. Great work.
Conduit
Conduit21 Apr 2025, 05:04
Nice tactical RPG vibe! I found that it was difficult to lose if you kept the priest with the knight (I also got softlocked once because both teams only had knights and priests left XD). Overall a solid TRPG experience, even stock audio would've taken this to the next level imo. Creative entry!
Teo Yong Jie21 Apr 2025, 05:15
i feel with abit more polishing you really might have something here, a quick chess like tactical RPG is really a fun idea! i think you just neeed to have more information readily available(eg: have some icons to let you know on first glance some gameplay info like how much movement,attack range damage etc) will really bring this game another level!
Tygrak
Tygrak21 Apr 2025, 07:55
Nice game! It felt nice to outsmart the AI by letting it go into a chokepoint where I could gang up on their characters 1 by 1 while my tank with priest tanked everything :) Would be cool if the wizard had some cool spells and stuff for the future :)
pranav.cl21 Apr 2025, 15:01
Simple game with a cool storyline! Well done.
Frogman
Frogman21 Apr 2025, 15:05
Managed to reach the dreaded End Screen!

Anyway, it was great! I'm a massive tactical RPGs fan, so this was right up my alley. The amount of content here is pretty impressive given the time frame - making a tactics game is no small feat! I enjoyed the silly story and how everyone had the exact same face, I know it's probably due to time constraints but it gave the game a lot of charm. It did feel like the unit's stats & movement meant that defeating the enemy archer (and to a lesser extent, the mage) as soon as possible was absolutely essential, while the enemy knight & healer didn't really do anything. Nevertheless, the different maps worked well and I did lose one unit in the final level. Overall, it was fun!
ViraPyon
ViraPyon22 Apr 2025, 11:14
Liked it a lot! I'm glad you could make such a complete experience. I missed the ability to make a character stay in the same place, and it was goofy when to characters got in the same tile (sadly that didn't allow any of them to attack, but it did prevent them from getting attacked, which was still OP).
Neon
Neon23 Apr 2025, 15:15
This is great, big props for making such a full game in the compo! Well designed balance too, wasn't too easy for me to get to the end on the first try, but once I followed a bit of strategy, I got to the end pretty easily. The tank/dps/healer trinity is tried and true fun :) I think this level of difficulty is a good balance to strike for an LD game. Nice bit of narrative and a bit of variety in the stages too — again, well done with balancing all the different aspects of a game that make the experience feel like a full thing.

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