Empty Voice

by asieke
Overall★★★★★★★★★★3.20
Fun★★★★★★★★★★2.78
Innovation★★★★★★★★★★2.76
Theme★★★★★★★★★★2.65
Graphics★★★★★★★★★★4.02
Audio★★★★★★★★★★3.37
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★3.33

Premise


Some entity has trapped you within a dreamscape as they are attempting to add you to their collection. Each time you fall, another piece of you is captured. Each time you defeat the boss, you regain something that was taken.

Objective


Defeat the boss three times before falling 16 times

Controls



ControllerKeyboard
moved-pad or L-stickArrows
jumpAZ
attackXX
dashL-trigger or L-bumperC
healBA


Notes:
- Dash is unlocked in stage 2
- Dash has I-frames
- Heal is unlocked in stage 3
Genres: action
Tools: Godot

Comments20

Kate666
Kate6666 Oct 2025, 20:58
Very beautiful art!
But in my opinion, the movement is very slow and not quite mobile (
naru
naru7 Oct 2025, 08:00
The art is so nice ^^
JiPark
JiPark7 Oct 2025, 11:01
slightly awkward controls, art is so pretty
Saering
Saering7 Oct 2025, 11:05
The game is beautiful, and the music is weirdly addictive, I like it.

Overall I think the main issue is the lack of feedback: attacking mobs does nothing apart from pushing them away (no damage feedback, no screen shake, or something), and same goes for the boss, it's very hard to understand how you get hit and what are its attack hitboxes.

The movement is very slow, which can be frustrating considering you have to walk through all the level to get to the boss again. The dash helps a lot as it has no cooldown and travels a nice distance, but the base movement speed should definitely be increased.

Anyway, always easy to point out the negative points, but overall the game is cool and a solid entry for a solo dev! Congratulations!
Euler Moises
Euler Moises7 Oct 2025, 11:13
A great way to save development time: Use the same scenario and just increase the difficulty. Great idea for a game jam. You were clever!
I loved the delicate art and the sweet, "empty" soundtrack. It matched the game's ambiance.
The "me dolls" are a bit overdone, but in the end, I managed to complete the mission.

Congratulations!
LRDJJ
LRDJJ7 Oct 2025, 11:21
As others have said, the art is soooo nice. Amazing work.
I'd love a windows build as in browser is a little laggy for me. Either way, nice work!
fabY
fabY10 Oct 2025, 11:07
I love the music is it kalimba is it glockenspiel or something else I don't know but it fits very well the atmosphere, the art is very solid as well especially for a solo gamejam. The movement is slow but the enemies are slow too so it doesn't bother me. Good job and great way to have a polished game by using the same loop with details like the previous attempts on a cell as we traverse the first room.

I agree with what other are saying. Other then that it would be good to add a way to change controls (maybe just provide another layout) because many of us are not on a QWERTY setting nor have a controller. Good job overall very solid piece !
Yueyang Tian10 Oct 2025, 12:37
The art style is simple but beautiful. As for me is better to have a beginner's tutorial to start the game,but is not that hard to begin with. Thank you for your nice work!
zowell11 Oct 2025, 11:51
Nice art, but the controls are very awkward — the character moves too slowly, and I didn’t like the jump.
ZedGame
ZedGame11 Oct 2025, 11:51
Beautiful art and character design! I kept on trying to find a way to go a little faster though, is there one?
Crowelian
Crowelian11 Oct 2025, 12:01
The music and sound design was really nice!
azahara11 Oct 2025, 18:37
The art is pretty nice! As other said, I feel the movement too slow.
AldenWitt12 Oct 2025, 03:48
It's a pretty game, and the visual world does a lot to give a cohesive sense of vibe. The music is generally nice and chill. The lack of feedback, either audio or visual, makes things a bit less immersive. It's hard to tell how far your hits reach, and you wind up taking sudden damage without realizing it.
Inertia or knock-back, and some sfx around a hit would do a lot to bring the feel of the game together.

That said, the game has a distinct aesthetic feel to it that's pretty compelling. Good job!
stefaink
stefaink12 Oct 2025, 08:39
Nice palette colors
PieRo_PBeS_studio
PieRo_PBeS_studio13 Oct 2025, 19:11
xhe aesthetics are really beautiful and intriguing. The music is successful. But the character is a bit stiff and it's not easy to play this kind of game when there is no impact and no feeling of resistance.
Katan14 Oct 2025, 18:00
ВАУ ЭТО ЗАТЯГИВАЮЩАЯ ИГРА.Больше всего мне понравилась музыка.
Flying Butter Studio
Flying Butter Studio14 Oct 2025, 19:07
harder and harder each time, nice idea! Like the concept, that's a good game for me, fun to play. I would like a character moving a little faster but that's not a really big problem. Thank you and congrats! :smile:
Arwen Sylveck17 Oct 2025, 03:17
Really love the idea behind the game. Maybe it's not my genre, but I found the game quite difficult and did not beat the big guy more than once. It was especially difficult to deal with the flying enemy since there was no way to attack upwards. Overall, I think this is a well-executed game in a genre I don't normally play.
stesim19 Oct 2025, 12:51
Excellent visuals and interesting concept. I felt like the movement was a bit too slow and the controls were really awkward for me. Nevertheless, I would say it's a solid entry, congrats.

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