
P8-Sweeper
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Avoid mines and keep digging your way down! A PICO-8 cartridge with a Minesweeper inspired game.
* A number on the grid means how many mines are around that field. Diagonal mines count as half.
* Notation: a `:` symbol is used in the game to mean "and a half" (+0.5)
* Solving examples:
Here you can see that all of the marked fields must be empty because they touch fields with a "zero". The rightmost arrow is also empty because the `:` can only have diagonal mines close to it (otherwise it would be 1 or more).
Now in the next step you can see that the only field left for the `:` must be a mine.
Here you see that the corner `1` already has a diagonal mine, so it can't have any horizontally or vertically adjacent mines, otherwise it would be 1.5. The arrow to the right is showing how the only way to solve the `1:` is to place a mine there.
* Unfortunately the board generation sometimes forces you to guess. But that makes the game more high stakes ;) But you can very often deduct things indirectly, so try to use logic!
* I made this in 48h with the Compo rules, but I started on Sunday, so couldn't submit for the Compo on time.
* It was nice to try out a new platform, I recommend giving PICO-8 a try!
* Thank you for playing! Happy to hear your feedback.
Avoid mines and keep digging your way down! A PICO-8 cartridge with a Minesweeper inspired game.
Manual
* A number on the grid means how many mines are around that field. Diagonal mines count as half.
* Notation: a `:` symbol is used in the game to mean "and a half" (+0.5)
| In game | Value |
|---|---|
| (no symbol) | 0 |
| `:` | 0.50 |
| `1` | 1 |
| `1:` | 1.5 |
| `2` | 2 |
| `2:` | 2.5 |
| `3` | 3 |
| `3:` | 3.5 |
| `4` | 4 |
| `4:` | 4.5 |
| `5` | 5 |
* Solving examples:
Here you can see that all of the marked fields must be empty because they touch fields with a "zero". The rightmost arrow is also empty because the `:` can only have diagonal mines close to it (otherwise it would be 1 or more).
Now in the next step you can see that the only field left for the `:` must be a mine.
Here you see that the corner `1` already has a diagonal mine, so it can't have any horizontally or vertically adjacent mines, otherwise it would be 1.5. The arrow to the right is showing how the only way to solve the `1:` is to place a mine there.
Dev notes
* Unfortunately the board generation sometimes forces you to guess. But that makes the game more high stakes ;) But you can very often deduct things indirectly, so try to use logic!
* I made this in 48h with the Compo rules, but I started on Sunday, so couldn't submit for the Compo on time.
* It was nice to try out a new platform, I recommend giving PICO-8 a try!
* Thank you for playing! Happy to hear your feedback.