
Refinerator
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Swap ore around to achieve maximum purity while digging ever deeper. Well, presumably your captain is digging you deeper into the depths, you're just working the REFINERATOR.
Controls: Use mouse or touch to drag ore around. No keyboard or gamepad support in this one, sorry.
Instructions/Tips if you can't figure out how to play from the (very brief) in-game help dialog:
* Ore can only be swapped with the 4 diagonals, never directly above
* See the in-game help (press the button, `H`, or `F1`)
* Your goal is to get all GOLD in the left column, and then press the Refinerator button (or press `SPACE`) to turn it into a bar. 12 bars and you win.
* You lose fuel / get penalty points if you ever refine something that is not pure GOLD, -1 point if it's all COAL/STONE, -2 points if you waste any GOLD. If you lose 25 points, it's game over. (Note: no points are lost if you haven't actually scored a pure gold yet - I put this in to help people learn by experimenting but I'm a little worried they'll learn the wrong lessons :laughing:)
* If you're getting stuck, pick a spot in the left column, pick a GOLD, and think about which ore needs to be in the path between them (e.g. a bunch of COAL if you need to move it up, a bunch of STONE to move it down), then get those in place, and only when the path is clear move the GOLD.
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD57/
* Source Code: Jimbly/LD57-refinerator
Screenshot
*Development Notes*
This game is inspired by the Distilling minigame in Puzzle Pirates, but adapted to be a bit more chill and thinky instead of action-y. My goal for this LD was to do something simple and not over-scope (so that I've got energy for the Dungeon Crawler Jam starting in a week!), and I think I succeeded. I had a chill time making a chill game =).
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Trackerboy
* BGB Gameboy Palette
* Font: 04b03
* Aseprite
Also touchups/inspiration in:
* Audacity
* 1BITDRAGON
* Photoshop
Controls: Use mouse or touch to drag ore around. No keyboard or gamepad support in this one, sorry.
Instructions/Tips if you can't figure out how to play from the (very brief) in-game help dialog:
* Ore can only be swapped with the 4 diagonals, never directly above
* See the in-game help (press the button, `H`, or `F1`)
* Your goal is to get all GOLD in the left column, and then press the Refinerator button (or press `SPACE`) to turn it into a bar. 12 bars and you win.
* You lose fuel / get penalty points if you ever refine something that is not pure GOLD, -1 point if it's all COAL/STONE, -2 points if you waste any GOLD. If you lose 25 points, it's game over. (Note: no points are lost if you haven't actually scored a pure gold yet - I put this in to help people learn by experimenting but I'm a little worried they'll learn the wrong lessons :laughing:)
* If you're getting stuck, pick a spot in the left column, pick a GOLD, and think about which ore needs to be in the path between them (e.g. a bunch of COAL if you need to move it up, a bunch of STONE to move it down), then get those in place, and only when the path is clear move the GOLD.
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD57/
* Source Code: Jimbly/LD57-refinerator
Screenshot
*Development Notes*
This game is inspired by the Distilling minigame in Puzzle Pirates, but adapted to be a bit more chill and thinky instead of action-y. My goal for this LD was to do something simple and not over-scope (so that I've got energy for the Dungeon Crawler Jam starting in a week!), and I think I succeeded. I had a chill time making a chill game =).
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Trackerboy
* BGB Gameboy Palette
* Font: 04b03
* Aseprite
Also touchups/inspiration in:
* Audacity
* 1BITDRAGON
* Photoshop