SLITHER
Have a swim, the water's fine.
A simple, simultaneously calming and potentially rage-inducing platformer.
Incredibly unfinished.
A simple, simultaneously calming and potentially rage-inducing platformer.
Incredibly unfinished.
Genres: platformer
Tools: Godot


Comments19
Very solid game.
I gotta say, this is NOT a calming game :cry:. It's tricky and the level design can feel punishing sometimes especially when you fail 1 step away from the finish line and have to restart.
I managed to get better at controlling the character but got stuck at the level shown in the image at the top of the page. Overall I think the game is innovative and tries something different but at the same time it's a bit punishing :sweat_smile:
> It’s tricky and the level design can feel punishing sometimes especially when you fail 1 step away from the finish line and have to restart.
@0x-void-x0 That's were all the fun resides :laughing: (I believe for these kind of games, there has to be some kind of frustation... )
Very nice implementation, the sound atmosphere ( music + sfx ) is very well balanced, and soothing.
The graphics are minimal, but clean (Nice job on the tile borders, BTW. Are you using LDTK? )
The physics are very solid, I encountered no glitch.
The only gripe I have is about the bouncing against some surfaces. Bouncing against walls is obviously part of the gameplay, but maybe some non-bouncy surfaces (especially in the bottom of some ponds) would ease the first levels?
Something that would greatly augment the level design potential : slopes :grin:
The graphics are nice and I really liked the controls, yet I wished a lot for more save points in the more complex levels. Felt like me as a bouncing version of something like Jump King. Quite juicy in the controls and the small sound effects are quite nice!
Good job, overal quite a solid entry! Thank you for the game!
Also ran into a bug (I think at 3 or 4) where the border between the next level portal (not sure if that's the right word?) and the rest of the water was a flashing black line. Probably not relevant, but I'm using standard chrome on windows.
If this is a project you're going to take forward, you need to review your level design to better understand the gameplay. Stages that are too difficult to complete can generate a lot of frustration very early on and discourage the player from continuing.
I liked it.
Congratulations!