Underwater Salvage

by adjo
Overall★★★★★★★★★★3.40
Fun★★★★★★★★★★3.62
Innovation★★★★★★★★★★2.95
Theme★★★★★★★★★★3.76
Graphics★★★★★★★★★★3.38
Audio★★★★★★★★★★2.62
Humor★★★★★★★★★★2.29
Mood★★★★★★★★★★3.02
Dive deep to collect underwater treasures and upgrade your equipment with the goal of retrieving the ultimate treasure chest!

Each day, collect as much as you can with your magnet and bring it to the surface to get paid. At the end of each day, you can upgrade your equipment to have a faster winch or a longer rope.

And beware of the eels! They will electrocute you and stop your magnet from working for a few seconds.

As with my last entry, I'm using a custom game engine for this, and there's some issues with sprite transparency overlap, but it gets the job done. :)

Controls

- WASD/Arrows to move your magnet
- Space to start the day

Comments19

gwhyang6 Oct 2025, 12:28
This is interesting!
mdotedot6 Oct 2025, 16:23
Without upgrades there is only one dive possible before running out of time. So I grabbed the most I could carry. I liked the different things that have different weights and stuff. I liked the ambient sound. Congratulations in publishing a game!
rhewid
rhewid6 Oct 2025, 18:33
Cool and short game. Great compo entry. Wish there were more upgrades and maybe a harder mode.
dhim
dhim7 Oct 2025, 21:42
I had fun playing your game! I felt a bit frustrated by the hard cap on rope length, that just felt like hitting a wall rather than trying to reach out to far, maybe more give/springiness to feel that we are reaching a limit, or a visual indicator of the length.

I myself collect GitHub entries: So it's super nice to see you have used GitHub during the development process of the game (64 conventional commits). I also collect tips and tricks to make repositories cool and discoverable :

Repo name and Description


You can update the repository name (I always name my repo ldXX and I rename when I have found a name for my game) without breaking links (GitHub redirects old names to new ones), and add a description for inclusion in the list
( still redirect to my repository)

Readme and Badges

Include the link to your ldjam entry in the Readme. I also have created badges that you can use to decorate your README:

```

```

Topics


Consider using these topics on your github description to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare58`
- `ludum-dare-58`
- `ld58`

Cover Art


You can also use your cover art for the ```Social preview``` image in the repository ```Settings```

Stars


I have starred and added your repository to a list of ld58 compo:

(Also, I am on a quest to have a repo reach 10 stars. If you play my game, consider leaving a star on my repo as well.)

If you know more tips and trick I am eager to improve this list.
DeadCode8 Oct 2025, 19:25
Very cool! Awesome magnet mechanic and loevly art.
Stratcat668 Oct 2025, 19:30
Very simple game, but the upgrade mechanics are (as always) addicting. A bit short, but ending with infinite money was a funny surprise.
Rewzu
Rewzu9 Oct 2025, 00:25
Cool game. Hooked me for long enough to collect the treasure and witness the end screen. I wish there were more upgrades and progression. Good job! :D
sebbernery
sebbernery9 Oct 2025, 08:35
Nice game, physics is well handled: we have to be carefull about the velocity of our hook and the direction of the objects taken to not lose them, I had fun !
leparlon
leparlon9 Oct 2025, 19:51
A magnet fishing game? Don't mind if I do. And now I have INFINITE money! Liked the risk/reward aspect of this one. A bit too short though, would have played for another hour with more upgrades.
Fun physics game, great job!
Patatje
Patatje9 Oct 2025, 19:52
YOOOO cool magnet mechanic!! beat the game on my 5th day. short but sweet game good job :)
xlambein
xlambein10 Oct 2025, 16:56
The magnet physics were cool! Makes for an interesting challenge as you upgrade the speed. Got the treasure at day 6 :>
jelch10 Oct 2025, 20:32
Very relaxing! Great scope for Ludum Dare!
Tim Eriksen
Tim Eriksen10 Oct 2025, 21:30
Ah yes, infinite money. I should buy a magnet. Cool game! I liked that you had to take care to not move the magnet to quickly so that the items has a chance to stay attached. Good job :)
notime4games
notime4games10 Oct 2025, 21:51
I got the treasure! Good job on this. It was nice that even though you were a bit too late to bring your things back up they kept rising for just a bit more, counting as income even though the day was over :)
It was short, but nice art, sound and nice look and feel of the rope and magnet mechanic. Cool you use a custom engine, is it your own?
6Knowledge
6Knowledge12 Oct 2025, 06:12
Could've used a bit more depth and with that even more upgrades. The graphics were the best part, fitting nicely together as a package. Couldn't quite confirm it, but it felt like the magnet had the classic movement issue where moving diagonally is faster than in straight lines, but that isn't an issue, just funny.
Yvanor
Yvanor15 Oct 2025, 08:16
*Played to find that the real treasure was the friends made along the way, but got some bulky gold instead...*

Very fun and short game ! It needed focus but wasn't really hard so it was very pleasing to play. The rope physic is a nice addition and looks so good !

I got surprised when I fully upgraded my speed and saw that the items weren't attracted that much, maybe it would have been a great extra upgrade slot, to improve the magnet strength ?

Good entry, good job !
dasMaichen
dasMaichen15 Oct 2025, 10:32
Somehow this game has got me hooked. A chilling fishing game is always good thing :D
loveapplegames17 Oct 2025, 20:29
Congrats on a fun game! It would be worth having more upgrades to keep the player hooked for longer.
tanis
tanis19 Oct 2025, 11:41
This reminds me of ridiculous fishing :smile:
It's quite polished, it's got an ending (not many compo entries manage to do that), the graphics fits the game. I had to raise the volume quite some notches to hear the background music (that sounds like white noise, is it intended to simulate the underwater atmosphere?)
The gameplay mechanic is fun. You could probably turn this into a casual mobile game if you add more content and variety. Grats!

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