Expanding Horizons

Expanding Horizons

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.47
fun: 3.27
innovation: 3.39
theme: 3.83
graphics: 3.52
audio: 3.38
mood: 3.76

My goal for this jam was: How much junk can you put behind the curtain and call it theatre play? So yeah i tried to make an incremental game about colonizing a fictional star system. You start with a base planet and have to build factories to make resources and relays to increase the signal strength. After reaching specific signal strength the player unlocks more planets to colonize and then build more factories, relays etc. For example the moon of the first planet needs 10 relays. But be aware the planets are moving constantly so you don't always reach the planets. After reaching a planet with signal you will get an alert anyway.


Recommended to play it on the itch.io page because the LD page does not show it in full view (i set it according to the LD descriptions but still did not work)

Controls

- Camera movement: WASD
- Camera zoom: Scrollwheel
- Left click on planets to interact with them
- Right click on planets to focus and follow them
- Escape to stop focus on the planet

What's in the game

- Incremental mechanics
- Signal system (crappy as hell)
- Tech Tree with upgrades
- Game speed can be changed to 1x, 10x, 100x to progress faster
- No ending
- Ultra Mega Bad UI

Gameplay loop

1. You build more factories
2. You build more relays
3. If planet is in relay range then click on it, discover it and you can then continute from the 1.


Tips & useful info

- If you upgrade the relays to a specific point where you can discover new planets it does not mean they will be always in the signal range. If you want constant connection then build Orbital Data Center on the discovered planet
- Use the 10x and 100x time speed then you can just jump from planet to planet
- Prepare your finger for clicking (i forgot to add buy multiple button so you can only buy only 1 per click)

Softwares used

- Unity Engine
- Blender
- FL Studio
- sfxr
- Gimp
Found a bug?
Tell us on Discord