Parasignal

co-authored: @rebekpew
Overall★★★★★★★★★★4.01
Fun★★★★★★★★★★3.73
Innovation★★★★★★★★★★4.28
Theme★★★★★★★★★★3.99
Graphics★★★★★★★★★★4.31
Humor★★★★★★★★★★3.21
Mood★★★★★★★★★★4.10
:tv: PARASIGNAL :tv:

> :speech_balloon: No screamers. This is a completely family-friendly experience.

> :floppy_disk: The downloadable version is recommended, as the web version may not look as intended.

Trapped in a dimly lit room, you find yourself sitting in front of an old console and a flickering television. At first, everything seems normal… until it doesn’t.

The game begins to behave strangely. Channels switch on their own. Static fills the screen. Something feels… wrong.

Is it just a glitch, or is something else trying to reach you?

Dare to keep playing and uncover what hides beneath the white noise.
Will you be able to finish the game?
And more importantly… will you notice the ghost watching you?

Controls :joystick:

- Move: WASD
- Interact with the TV: Mouse
- ~~Press L to use the lever~~ *(Spoiler?)*

Screenshoots :frame_photo:



Made by :heartbeat:


- Art: Rebekpew
- Code: David lópez
- Game Design: David lópez & Rebekpew

> Game developed in 72 hours

Comments5

LDJam user 259103
LDJam user 25910321 Apr 2026, 16:23
What a neat concept! I love the interaction between the real and game worlds, though I do wish it went a bit further than just changing the channel. Perhaps an expanded version of this could have a small room to move the player around in, or more interactable objects in the game to build puzzles around. The visuals are also great, and create a nice atmosphere - almost cozy, but not quite.

A few small issues:

- The sensitivity for turning the UHF knob is far too low, considering how frequently and how far you have to move it. It's possible this was exacerbated by me playing on trackpad, though.

- It would be nice to be able to zoom in on the papers to read them more clearly. I notice one of the screenshots on your page does show a closer view of one of the papers, though, so maybe I'm just missing something?

- The game often crashes for me when turning the television off, usually when the screen is displaying static (though that could be a false correlation, I didn't test it extensively). This is on the Windows build; not sure if it's an issue on any other platforms.

- Less of an issue, and more of a suggestion: the static before the monster first starts moving is a nice touch, and added some tension, but that tension disappeared once I realized time didn't seem to be progressing while I was on the wrong channel. If the knob's sensitivity were turned up, that could be an interesting mechanic to make the monsters slightly more challenging to avoid.
LDJam user 23334727 Apr 2026, 17:57
Awesome beat once you find the correct frequency :thumbsup:

neat way to embedded a game in a game (Gameception?)

Edit: I wanted to upload a screenshot of the "Thank you" screen.. but it wouldn't let me.
LDJam user 413537
LDJam user 4135374 May 2026, 13:16
The visuals are really nice, I love the whole retro TV setup.

It feels very nostalgic, but at the same time a bit off in a good way. The lighting and small details make the scene feel very real.
LDJam user 317693
LDJam user 3176934 May 2026, 15:27
vibes are sick, skeletons were genuinely panic-inducing, really cool basis for a game
LDJam user 3848295 May 2026, 03:20
A game inside a game, I like it. Felt very retro and very modern at the same time, amazing idea. Reminded me of old NES games - particularly The Legend Of Zelda. Great game, well done!

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