Safe Haven
Safe Haven
Left Click Lighthouse to make active
Right Click to move active Lighthouse
Get Score by guiding Ships to Haven
:sweat_drops:
@PowerAnze Art, Sprites
@LucLuc VFX, Art
@Diaborak Code
Left Click Lighthouse to make active
Right Click to move active Lighthouse
Get Score by guiding Ships to Haven
:sweat_drops:
@PowerAnze Art, Sprites
@LucLuc VFX, Art
@Diaborak Code
Tools: Unity



Comments18
Then I could not really figure out what to do with the lighthouses. All my life lighthouses were a concept that the're grounded and that one can only manipulate the light itself. In your game the lighthouses move. Some in-game explaination would have been great to be honest. Maybe adding sounds for activating and de-activating lighthouses would work here too, as it gives the player a clue that clicking a lighthouse *does* something :-)
I also added at least a bit more text to the description here to make some stuff a bit clearer
Two minors:
1) Why do you need right click for move? It's hell... You should make it one-button, like: you click on lighthouse – you pick it, you click somewhere else – it moves. Right click or Esc may be used to drop the lighthouse you picked.
2) Attracting girl is not working properly. Look at trajectory of one ship:
I liked the visuals, and i would have loved to be able to better see obstacles before their spawn, most of the time, there is too many things going on the screen and it's a bit brutal when the sea monsters spawn directly under a ship.
Seriously though, great idea to play with repelling and attractive forces here. Simple idea. I wished there was more of a feedback on which of them I had selected. Being two lighthouse waifus to control I would even have done something like move attraction with left mouse button and repel with right mouse button or the like, something that had more of a visual feedback. It was affecting me at the start not being able to control anything for a while.
Also maybe an indication before something spawns, or the like. Still I dig the idea very much, definitely among the most innovative takes on this theme ever. And I have seen things.
It's a not bad idea, but it's not clear how to control the characters or whether they deal damage to the ships, or what to do with them
I missed the music. That's something to think about in future games.
Congratulations!