
SIGNAL // ARCADE INDEX
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The arcade is a single browser app shaped like a CRT terminal. The index is a "library card" of seven games; each one sits in its own SvelteKit route so you can hot-swap between cartridges without reloading. We split work along the SIGNAL theme deliberately — every game is the same word turned a different way:
- Routing it through circuitry (Signal Grid)
- Weaving it with a partner (Signal Weave)
- Patching it through a 1962 switchboard (Signal Cross)
- Racing it through tracks of relays (Signal Surge)
- Decoding it off a 3D tabletop (Deconstruct)
- Hiding inside it in a haunted relay station (Dead Air)
- Flashing it across reefs from a lighthouse (Semaphoria)
All multiplayer cartridges share the same shape: open channel → copy code or link → BEGIN. PeerJS gives us serverless WebRTC; URLs of the form `?room=CODE` auto-join when opened.
- Routing it through circuitry (Signal Grid)
- Weaving it with a partner (Signal Weave)
- Patching it through a 1962 switchboard (Signal Cross)
- Racing it through tracks of relays (Signal Surge)
- Decoding it off a 3D tabletop (Deconstruct)
- Hiding inside it in a haunted relay station (Dead Air)
- Flashing it across reefs from a lighthouse (Semaphoria)
All multiplayer cartridges share the same shape: open channel → copy code or link → BEGIN. PeerJS gives us serverless WebRTC; URLs of the form `?room=CODE` auto-join when opened.