Disaster Recovery

by exigo
A nuclear disaster area needs to be recovered. But there's a problem: the control circuit of the robot that was sent to clear the area of hazardous waste has malfunctioned. The engineers have come up with a clever solution where a simple calculator can be used to bypass the circuit and provide instructions for the robot. It requires the use of minimal mathematical expressions though. Your job is to steer the robot in the power plant rooms to dispose of the hazardous material containers. To complicate matters, not all numbers and operators in the calculator are usable at all times due to robot’s scorched wirings.

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Gameplay instructions


The goal in each room is to recover the three nuclear waste barrels. In order to do so, you need to move the robot onto them. First, set the direction you wish to move the robot by pressing one of the direction buttons. Then measure the required amount of steps the robot needs to move and use the calculator to come up with that number. It is often not possible to move the exact desired amount so you may have to take another route or move a little less or more (the objects will be picked up on the way). Beware, the robot will get damaged if it crashes into a wall so try not to overrun.

Development


The game was developed with Godot Engine from the scratch during the 72 hour jam period. The graphics were made with GIMP, Inkscape, and Pixelorama (it's great!). The title text was made with an online tool. The sound effects are a result of stubborn hammering of randomize button in bfxr. I also found using little pieces of torn paper with a single todo word on them tremendously useful from focusing perspective near the deadline 😄

I'm happy that I was able to finish the game in time and got a lot of the things that I had planned done. The background art for the calculator and direction panel was something that I had to leave out due to time restrictions, so that part of the UI is only half-done. That was a slight pity since I had specific aesthetics in mind for them already. And as always in game jams, there were several neat features that had to be scoped out towards the end.

No AI was used to make the game.

Credits


Design, programming, and art by myself (exigo).

The game uses two fonts: Blocktopia by Aaron D. Chand and Edit Undo by Brian Kent.

NOTE: I used external licensed music so when rating the audio part, please take that into account.

Comments6

yupaz20 Oct 2026, 12:30
The idea is interesting; however, I find it very complicated! The visuals and sounds are well executed.
Stanewolfer20 Oct 2026, 12:49
Interesting idea, quite difficult at the star but once you figure out you use operation to move and loot numbers + operations it's really fun
Rémy Lopez20 Oct 2026, 13:51
The game is fun !
Not that easy but it has potential to become a biggest game !
leandre0020 Oct 2026, 14:01
Great reflexion game, not easy to play but that's the point I guess !
JerryWest
JerryWest20 Oct 2026, 14:39
This seems to be somewhat confusing at first glance. But once start playing, I find it has a certain strategic element. Coincidentally, I saw the game "Calculate It" a few days ago (what a coincidence, it's about the Old Tech theme and I also found this game through a search). I guess your design might have been inspired by this game. Unconsciously, I even played a few more levels. It was quite interesting. There is a strategy in deciding how to use the number keys, thinking about how to make decisions, and achieving a sense of accomplishment by passing through the levels. Later, I don't know how many more levels there are. When I reached the level with three Cs in map, I felt a little tired. It's better to show the player their progress through the levels.
imod
imod20 Oct 2026, 17:13
Quite a fun game, I enjoyed it!

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