Tanks! Post Mortem
Seeing how everyone was posting one of these, I'll go with the flow.
Time logs and post-mortems written by the authors of the games
Seeing how everyone was posting one of these, I'll go with the flow.
Ludum Dare 5th 48 hour Game Development Competition
Postmortem: DiceMan in The DiceMan Cometh
Of the game itself: I was lazy and made the first thing that came to mind and only put a minimal effort into making it really exciting. Given that it was what I had…
Overall, this competition went much better than last time. I credit a better understanding of what's possible in 48 hours, and a slightly lower expectation in the…
I put roughly 22 hours of work into the game. It is kind of primitive, but I am happy with it and what I accomplished over the weekend. I entered the contest entirely…
After spending about 35 hours on the game this weekend I must say, that i'm pretty much satisfied with what I got, but some things didn't work out that good as others,…
Firstly, because I haven't attached any kind of readme to the game, I think I have to explain some basic concepts of the game for it to be playable at all:
I had a really good time this time around. I think my game turned out pretty well.
When the final history of the twenty-first century is written, it is likely that Trouble Shooter will be recognized as one of this decade's seminal intellectual and…
Software: Microsoft Visual C++ 2005 Express beta Libraries: Allegro, AllegroGL and FMod Discreet 3DS Max 6 Planetside Terragen 0.9.19 Adobe Photoshop CS Adobe Audition…