Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 5

Ducks, post-mortem

Overall, this competition went much better than last time. I credit a better understanding of what's possible in 48 hours, and a slightly lower expectation in the…

Eaters Of Coins: Postmortem

I put roughly 22 hours of work into the game. It is kind of primitive, but I am happy with it and what I accomplished over the weekend. I entered the contest entirely…

Postmortem: Zombie Slaughter

After spending about 35 hours on the game this weekend I must say, that i'm pretty much satisfied with what I got, but some things didn't work out that good as others,…

DRUID Postmortem

Firstly, because I haven't attached any kind of readme to the game, I think I have to explain some basic concepts of the game for it to be playable at all:

Eaters Of Coins timelog

-00:45: Friday, 7:15pm MDT Hmmm... I'm suprisingly nervous about this. Things haven't even started and I'm feeling in over my head. Ah, well... it will be a good way to learn.

Ring48 post-mortem

Software: Microsoft Visual C++ 2005 Express beta Libraries: Allegro, AllegroGL and FMod Discreet 3DS Max 6 Planetside Terragen 0.9.19 Adobe Photoshop CS Adobe Audition…

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