Laser Flowers

by erko
Coolness★★★★★★★★★★90%
Just trying to make it in under the extended deadline!

I planned to be done a long time ago (15 hours?), but there is always one more thing to finish. And now I need to sleep for an hour before work :)

There are some war-related elements, although it may be more abstract war than anything :)

You'll need an android device or emulator to try this. Hopefully that won't stop people from being able to try it.

Comments7

Folis
Folis1 Aug 2011, 13:08
It's a bit hippy-like but overall, I like it :D
Kynrael1 Aug 2011, 19:10
Sorry, I don't have a phone to test this !
erko
erkoauthor2 Aug 2011, 00:41
Folis - Thanks! I did notice it started looking more flowery and less lasery as time went on :)

Yrael, no worries -- sorry it needs a device.

Also, I just realized it requires ARMv7 -- so it won't work on some older or low-powered android phones.
tcstyle4 Aug 2011, 16:04
Somehow I cannot find it at the marketplace. Can you add a download for the installer somewhere else?
Breakdance McFunkypants
Breakdance McFunkypants4 Aug 2011, 23:43
It works perfectly on my HTC Desire Z (Android 2.2) phone with perfect framerate. Feels like smooth 60fps. I'm embarrassed to admit that I couldn't figure out what to do - it didn't seem to make any sense whatsoever and I had no idea what was going on or why or what the objective was, but it sure looked cool and ran really well.
erko
erkoauthor5 Aug 2011, 06:42
Thanks for the trying it out -- I realized it was pretty confusing after watching my wife try it after the MiniLD was over :) -- next time I'll have to have it playtested before it's over.

Basically, you get points for having good (colored) flowers on the screen and lose points for having black "death" flowers on the screen. Also, occasionally spheres come out -- blue (water) spheres turn into good flowers and red spheres turn into death flowers. It's not quite finished enough to be a full game (there are no real stages with varations, there's no end, and not much tweaking was done).

I partially had in mind an art game having read about this game once a while ago: http://en.wikipedia.org/wiki/Moondust_(video_game). In retrospect, I think it's a little hard to pull off an art game -- the gameplay or art needs to be good, and having not completed many games, I need to think about how to do that.

Playing the other games from the MiniLD has helped -- it turns out it's nice to have some idea of what you're supposed to do :)

To finish this game, I'm at least planning on adding picture directions in an intro screen, adding stages with variations, and improving aiming controls.
There's quite a bit of polishing needed in general, and I still need to decide what exact variations to put in.

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