Inspired by "facade". My original concept for the "perception filter" was a sort of skewed mirror, but i couldn't achieve that in the free version of Unity so it became transparency. This is more of a tech demo than anything really, a bunch of ideas i had about the concept mashed up into one place. It's weird, but i hope it's fun.
Nice shadow and I wish the boulders were a little more playable but as the first level except for searching they are really too impossible. You have great use of assets and music. Looking forward to seeing it put together into a great playing experience.
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