Perception Filter

Note: i have no way of testing the Mac/Linux builds. Web build wasn't working at all so it's download-only, sorry.

Due to time constraints only four levels (plus tutorial) were implemented, there's no ending.

Controls:
*WASD/Arrow keys: Move
*Mouse: Look around
*E/Left mouse button: Interact
*R: Retry level
*Escape: Quit to mission hub
*M: Mute

Inspired by "facade". My original concept for the "perception filter" was a sort of skewed mirror, but i couldn't achieve that in the free version of Unity so it became transparency.
This is more of a tech demo than anything really, a bunch of ideas i had about the concept mashed up into one place. It's weird, but i hope it's fun.

Comments4

conormn13 Jan 2014, 06:07
Very impressed with this. I kept getting knocked off a cliff by a boulder, but really enjoyed the whole bundle. Thanks for making.
Raphy
Raphy14 Jan 2014, 14:01
Very interesting, well done !
SK16Games15 Jan 2014, 15:56
Pretty fun :) I really liked one with the moving platforms ;D
local minimum
local minimum17 Jan 2014, 19:21
Nice shadow and I wish the boulders were a little more playable but as the first level except for searching they are really too impossible. You have great use of assets and music. Looking forward to seeing it put together into a great playing experience.

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