MiniLD #50compo
Skyworld
A demake of Islandworks's Skyworld game which I developed several years ago. With a little twist, no natural resources needed.
Build your glorious empire high in skies, develop industry, defences and let your citizens prosper, but beware!
Time taken: 18 hours. (Hope I get some hours to fix the crossbrowser issues)
Tools: Visual studio 2012.
Build your glorious empire high in skies, develop industry, defences and let your citizens prosper, but beware!
Time taken: 18 hours. (Hope I get some hours to fix the crossbrowser issues)
Tools: Visual studio 2012.



Comments4
So what does house/factory/shield mean? I got along with two of everything on every planet.
Skirmish Mode: At first i thought that the enemy is overpowered because he quickly attacked all planets, before i even finished building all 6 buildings on two planets. But then i noticed that you can easily take over one by one of the green planets simply by using a single large attack, so i still won on my first attempt... -> This game needs some balancing.
DrCicero: there are several text messages, changing when you complete the said task.
The enemy is quite foolish as it doesn't wait for a strong force, it immediately attacks when its possible. They just deplete their defences by continues attacking. I'm trying to improve that.
The houses/factory define the attack strength, houses/shield the defences.