MiniLD #60compo
Hecate Excite
Hecate Excite is a game made in about 12 hours for the Mini Ludum Dare #60 game development competition. Yes, I started very late.
You were knighted as Count Adam, who challenged himself to take on several fast-paced battles with a wide variety of opponents in bizarre locations full of puns. There is a trick, which is to hold the initial button down as long as you can before the level starts, which makes the level easier.
All programming was done by one person, and art done separately by another. All assets/code were made within the period of about 12 hours on June 28th.
Languages/tools used: Java, LWJGL, Slick2D, Gimp, Debian
You were knighted as Count Adam, who challenged himself to take on several fast-paced battles with a wide variety of opponents in bizarre locations full of puns. There is a trick, which is to hold the initial button down as long as you can before the level starts, which makes the level easier.
All programming was done by one person, and art done separately by another. All assets/code were made within the period of about 12 hours on June 28th.
Languages/tools used: Java, LWJGL, Slick2D, Gimp, Debian
Genres: action



Comments5
What would be cool is if each level loadign screen had a little minigame and depending on your score, it would affect how many enemies spawn. Obviously that would be quite complicated but if you could do it it would be the awesome-est thing man! I like it though. ;3.
As for the video, I loved it!