Hecate Excite
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Hecate Excite is a game made in about 12 hours for the Mini Ludum Dare #60 game development competition. Yes, I started very late.
You were knighted as Count Adam, who challenged himself to take on several fast-paced battles with a wide variety of opponents in bizarre locations full of puns. There is a trick, which is to hold the initial button down as long as you can before the level starts, which makes the level easier.
All programming was done by one person, and art done separately by another. All assets/code were made within the period of about 12 hours on June 28th.
Languages/tools used: Java, LWJGL, Slick2D, Gimp, Debian
You were knighted as Count Adam, who challenged himself to take on several fast-paced battles with a wide variety of opponents in bizarre locations full of puns. There is a trick, which is to hold the initial button down as long as you can before the level starts, which makes the level easier.
All programming was done by one person, and art done separately by another. All assets/code were made within the period of about 12 hours on June 28th.
Languages/tools used: Java, LWJGL, Slick2D, Gimp, Debian