Astray during Tea Time

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.47
fun: 2.48
graphics: 3.11
humor: 3.05
innovation: 2.46
mood: 2.50
overall: 2.92
theme: 3.04
Controls:WASD

The goal is to navigate through a maze and find your tea, you have to keep a minimal distance traveled or you get lost. I was going to implement a score based on how short a path you too, which would have been very simple, a line or two, since the distance you traveled is already there, but I got bored of this extremely fast, faster than usual, and so

it is an extremely short, and crappy game, even for me, I lacked motivation as I am not particularly fond of this theme, and the editor I created for the levels was a pain to use, so there is only four(hit e on the menu, and try out the editor, 1-0 change what texture you have selected for collide layer, left click places on collide layer, right click places a floor tile).

p.s. No sound either, because apparently ALSA decided to crap out on me, and I cannot record sounds from a matrix music sequencer, also for some reason sfxr wasn't working, oh well!

EDIT: I forgot, I used my publicly available Wolf2D engine at https://github.com/djdduty/Wolf2D but I changed/added a bunch of stuff to it during the compo.

Edit: Hopefully no one actually LOOKS at the source xD

EDIT AGAIN: I updated the package, I forgot the mac natives originally. If the app package doesn't work, just running the jar should be fine now.
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