Astray during Tea Time
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Controls:WASD
The goal is to navigate through a maze and find your tea, you have to keep a minimal distance traveled or you get lost. I was going to implement a score based on how short a path you too, which would have been very simple, a line or two, since the distance you traveled is already there, but I got bored of this extremely fast, faster than usual, and so
it is an extremely short, and crappy game, even for me, I lacked motivation as I am not particularly fond of this theme, and the editor I created for the levels was a pain to use, so there is only four(hit e on the menu, and try out the editor, 1-0 change what texture you have selected for collide layer, left click places on collide layer, right click places a floor tile).
p.s. No sound either, because apparently ALSA decided to crap out on me, and I cannot record sounds from a matrix music sequencer, also for some reason sfxr wasn't working, oh well!
EDIT: I forgot, I used my publicly available Wolf2D engine at https://github.com/djdduty/Wolf2D but I changed/added a bunch of stuff to it during the compo.
Edit: Hopefully no one actually LOOKS at the source xD
EDIT AGAIN: I updated the package, I forgot the mac natives originally. If the app package doesn't work, just running the jar should be fine now.
The goal is to navigate through a maze and find your tea, you have to keep a minimal distance traveled or you get lost. I was going to implement a score based on how short a path you too, which would have been very simple, a line or two, since the distance you traveled is already there, but I got bored of this extremely fast, faster than usual, and so
it is an extremely short, and crappy game, even for me, I lacked motivation as I am not particularly fond of this theme, and the editor I created for the levels was a pain to use, so there is only four(hit e on the menu, and try out the editor, 1-0 change what texture you have selected for collide layer, left click places on collide layer, right click places a floor tile).
p.s. No sound either, because apparently ALSA decided to crap out on me, and I cannot record sounds from a matrix music sequencer, also for some reason sfxr wasn't working, oh well!
EDIT: I forgot, I used my publicly available Wolf2D engine at https://github.com/djdduty/Wolf2D but I changed/added a bunch of stuff to it during the compo.
Edit: Hopefully no one actually LOOKS at the source xD
EDIT AGAIN: I updated the package, I forgot the mac natives originally. If the app package doesn't work, just running the jar should be fine now.