10 seconds of hell!

by djdduty
Overall★★★★★★★★★★3.05
Fun★★★★★★★★★★2.91
Innovation★★★★★★★★★★3.41
Theme★★★★★★★★★★3.47
Graphics★★★★★★★★★★2.46
Audio★★★★★★★★★★1.87
Humor★★★★★★★★★★1.76
Mood★★★★★★★★★★2.17
Coolness★★★★★★★★★★67%
NOTICE: PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.

I made this game in only a few hours, I had wasted so much time, ~20 hours, trying to come up with an idea I just decided I'd make a simple game since my day today, the last day, was too busy for full programming.

About the game!

Made in roughly four hours(too long...) using java and lwjgl, plus a small hacked together framework called Wolf2D that I made, same one as last LD. https://github.com/djdduty/Wolf2D

Controls:

W/S control the scale of your triangle.

A/D control the rotation of your triangle.

Mouse move control the translation(position) of your triangle.

Objective: As closely as you can match your triangle's transforms with the other, you have a certain degree of tolerance but it slowly degrades until eventually a negative value(which I just realized in my head and probably didn't fix) so it will become impossible to complete! Also the random transforms used for the other triangle slowly become more difficult to match. If you become out of sync with the other triangle, you have three seconds to re-sync or you fail. The goal is to NOT fail for 10 seconds, then you progress to the next round, have fun!

p.s. this game wasn't made to impress anybody, but feedback is still nice!

EDIT, PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.

Comments31

djddutyauthor25 Aug 2013, 11:58
Heh... there is a glitch that can allow you to go up to 3 seconds under the 10 seconds, caused by if you go out of sync in the last 0.5 second, then it waits for the out of-sync timer to run out before failing you... too lazy to fix.
keyboardmonkey
keyboardmonkey25 Aug 2013, 22:45
nice concept! It runs smooth like butter, and the shapes have a nice mystic, I dare say, Hellish, look to them.

I was wondering if it is a java related thing why the .jar files seem a bit excessively large - but that's off topic.

I like.
djddutyauthor26 Aug 2013, 01:14
The .jar has all the libs and natives for ALL of the platforms packed into it, they add up to quit a bit, and all images are .png.
Drachlen26 Aug 2013, 03:22
I really love the graphics for this. The controls are fun, overall it's a great idea and I think there's a ton of potential for it. Good work
Zephyr8926 Aug 2013, 05:30
The project isn't working on Mac osx,I have Java installed.
borden
borden26 Aug 2013, 05:34
Runs very smooth, and it was probably hard to make, which I appreciate.
tomsik68
tomsik6826 Aug 2013, 05:38
This is great game! I enjoy rotating & scaling these triangles :D. But you could make it infinite like it doesn't say that you won, it will just keep going with random triangles until you fail. That'd be so much fun :)
namrog84
namrog8426 Aug 2013, 06:00
Amusing
Wish it was harder/faster.

Felt like the game was too easy
djddutyauthor26 Aug 2013, 06:01
It is "infinite", when it says "You won!" it really means you won the round, there are infinite rounds that become infinitely more difficult!
shs26 Aug 2013, 06:05
The controls feel a little too responsive, but it's still a neat idea.
djddutyauthor26 Aug 2013, 06:14
@Zephyr89, can you run it from a command line and tell me if you get any ideas? @shs the controls are sensitive on purpose, eventually the triangle will start rotating a large amount, and in order to match the rotation in under 3 seconds you need fast controls, sorry but I saw no other solution.
djddutyauthor26 Aug 2013, 06:15
#Zephyr, I meant errors, not ideas, typical of me to make an error in a comment and them spam my own comment page. But if you can it might help me to fix it, since I cannot test on mac.
lucidlarva
lucidlarva26 Aug 2013, 06:30
That was more fun than I expected.
shohs26 Aug 2013, 17:16
This is pretty interesting, even though you made it in only a few hours. I agree that the controls seemed a little sensitive, but I can agree with your justification for that.
Vaughn
Vaughn27 Aug 2013, 06:37
Decent concept and execution. I know it has been brought up before, but I would have loved to see a real round-based game with an ending using the idea. Good work!
[-BipolarDesign+]
[-BipolarDesign+]27 Aug 2013, 16:41
Cool idea! Reminds me of an entry from the Minimalist theme from last year, can't remember the name of it though...
CoderDozer
CoderDozer27 Aug 2013, 16:47
Enjoyed playing that, nice time killer.
Sergey Mohov27 Aug 2013, 17:26
The jar unfortunately didn't run on my Mac.
GSM Productions28 Aug 2013, 11:34
Such a simple idea, yet such an addicting game. Really good arcade-style game! It runs really well, and it is the kind of quick thinking/reflex game that really get you to try again and again to improve. Really well done!
N0_Named_Guy28 Aug 2013, 12:40
Will post video review link when ready.
gre
gre29 Aug 2013, 12:20
I really like the concept man, I think you should make it for touchable device.
Also you could reuse the mecanism in a more graphical game.

For instance, imagine in a hen house game, that the red triangle is eggs and the green triangle is a hen, you have to cover your eggs to protect them from something (a fox?).
Fififox
Fififox29 Aug 2013, 23:43
I had fun playing it, even if it gets repetitive after a few minutes!
The old-school graphics work well, too. :)
Thermite
Thermite29 Aug 2013, 23:45
Really nice concept.
Aslai30 Aug 2013, 00:26
I found it fun up to round 17. At that point I could hardly keep up with the other triangle. The graphics are simple, but crisp. With some frills, I could see it as a mobile game.
djddutyauthor30 Aug 2013, 00:42
Did anyone make it past 17? I know I can't, pretty sure it'll become impossible. But since the velocity of the triangle is entirely random, then multiplied by a speed multiplier, it could be 0.5 x 30, being 6px/frame, or 0.01 x30, being 0.3px/frame, so you can still beat a hard round by just loosing a few times until you get lucky.
Latcarf31 Aug 2013, 16:43
Very strange game, but not so bad :-)
djddutyauthor1 Sep 2013, 05:10
Did I say 0.5*30 = 6? I must have been drunk again... AND tired. D: 15*

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