10 seconds of hell!

10 seconds of hell!

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.87
coolness: 0.67
fun: 2.91
graphics: 2.46
humor: 1.76
innovation: 3.41
mood: 2.17
overall: 3.05
theme: 3.47
NOTICE: PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.

I made this game in only a few hours, I had wasted so much time, ~20 hours, trying to come up with an idea I just decided I'd make a simple game since my day today, the last day, was too busy for full programming.

About the game!

Made in roughly four hours(too long...) using java and lwjgl, plus a small hacked together framework called Wolf2D that I made, same one as last LD. https://github.com/djdduty/Wolf2D

Controls:

W/S control the scale of your triangle.

A/D control the rotation of your triangle.

Mouse move control the translation(position) of your triangle.

Objective: As closely as you can match your triangle's transforms with the other, you have a certain degree of tolerance but it slowly degrades until eventually a negative value(which I just realized in my head and probably didn't fix) so it will become impossible to complete! Also the random transforms used for the other triangle slowly become more difficult to match. If you become out of sync with the other triangle, you have three seconds to re-sync or you fail. The goal is to NOT fail for 10 seconds, then you progress to the next round, have fun!

p.s. this game wasn't made to impress anybody, but feedback is still nice!

EDIT, PLEASE READ THIS: There seems to be a lot of confusion about this. You can NOT win this game, when it says "You won" It really means you beat the round, it isn't over though there are infinite rounds and they become progressively more difficult.
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