Cubed is a shout-out to the Monkey Island-esque games with a slight horror twist which suits better some of the genre's quirks. As a horror game, I marked it as "maybe un-suitable", but I don't think there is too much to worry about. Also the subject matter is somewhat grim, so I put the "offensive-mark" up too, just in case.
I did a huge double take when the game starts with you chained to a wall, that was really cool. I also like the whole reversal of the victim and tormenter. I'll admit I couldn't figure out how to unlock the 4 digit password lock. And when I tried to open it I couldn't get the lock off of the screen. I'd love to finish it if you gave me a hint :)
Awesome! Dark, in multiple ways, but an amazing idea, felt odd playing that character. I feel more realistic looking character would have built better immersion, those cartoony eyes are more disturbing than the story.
Grim and engaging story. Good puzzles. Felt like Binding of Isaac meets point and click adventure. Some of interactions didn't make complete sense to me and I had some interface confusion but overall great job.
Great game. Had a great story and mood, took me a while to solve it. Had a bit of an issue switching items until I realized I could just hit esc. Awesome job, really enjoyed it :)
Sometimes I am rendered unable to select items from inventory, had to restart twice :( Good game, I had to consult the walkthrough a couple of times, partly cos I didn't know what some items even were... hovertext over items saying what they are would have been good. I didn't figure out where to get the padlock code on my own, but that was really clever, and I recognise that I had all the clues available and can only feel shame for not figuring it out :P Good job!
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great art-work
Hecotrhon the tube is the green thing tied around the upper cabinet. You can take it off by clicking the part on the left side of the cabinet.
Good job!
Good game, I had to consult the walkthrough a couple of times, partly cos I didn't know what some items even were... hovertext over items saying what they are would have been good.
I didn't figure out where to get the padlock code on my own, but that was really clever, and I recognise that I had all the clues available and can only feel shame for not figuring it out :P
Good job!