
Death of a Lich
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
___________________________STORY___________________________
the grand lich is immortal and, many years after each death,
returns back to the world of the living, thanks to his crown phylactery.
knowing this, a massive tower was built to house his crown until his return,
so that each time he rises again he can be swiftly destroyed
before amassing too much power and wreaking havoc.
play as the grand lich and journey down the tower in search of escape.
_________________________CONTROLS_________________________
use SPACEBAR or ENTER (or A on a gamepad) to advance dialogue and prepare jump
use ARROW KEYS or WASD (or a gamepad LEFT STICK) to move and jump (after preparing jump)
use ESCAPE (or START on a gamepad) to return to the title screen
press M to toggle mute and press ALT and ENTER together to toggle full screen
___________________________HELP____________________________
PLEASE FIRST PLAY THE TUTORIAL WHICH UNLOCKS
THE FULL, PROCEDURALLY GENERATED TOWER.
you can also select HOW TO PLAY within the game
if you would like additional clarification, please read on!
. . . . . . . . . . . . . . . . . . . . . . . . . . . JUMPING . . . . . . . . . . . . . . . . . . . . . . . . .
you can press the jump button to prepare to jump.
this takes up on turn as normal.
you can then press a direction to jump in that direction.
you can jump over single tile gaps but you cannot jump over enemies.
Jumping into enemies attacks them.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . STATS . . . . . . . . . . . . . . . . . . . . . . . . . .
you have three stats.
> health (begins at 3*)
> souls (begins at 0)
> attack damage (begins at 1)
when you die, the health for your NEXT attempt is given by half the
number of souls collected on THIS attempt (with a minimum of 3 health).
increase your health and attack damage by picking up collectibles (hearts and orbs)
and increase your souls by killing and consuming enemies.
. . . . . . . . . . . . . . . . . . . . . . . . . . . ENEMIES . . . . . . . . . . . . . . . . . . . . . . . . .
different enemies have different movement speed and health.
> red shirts move every turn and have one health
> green shirts move every second turn and have two health
> armored move every third turn and have four health
> helmeted move every third turn and have five health
> blue shirts move (or aim or fire) every turn and have one health
falling more than two floors hurts you, unless you land on an enemy.
all enemies can be instantly killed by landing on top of them from a previous floor.
melee enemies (all but the blue shirts) attack you by walking into you, when active.
active enemies are animated, inactive enemies are not animated but have a stunned symbol overhead.
melee enemies retaliate when attacked, even while inactive.
the only way to kill a melee enemy without taking any damage is to fall on it.
ranged enemies aim when they match you horizontally, and fire on the next turn.
unless you have moved up or down since a ranged enemy aimed at you, the arrow will hit you.
___________________________ABOUT___________________________
my sixth ludum dare and my first ever turn-based game!
the switch from 'live' games to 'turn based' games was
a real challenge but I'm pretty happy with my creation.
* fixed a bug that led to the player sometimes being unable to finish the game
* fixed a bug where the player-hurt sound wouldn't play for certain events
the grand lich is immortal and, many years after each death,
returns back to the world of the living, thanks to his crown phylactery.
knowing this, a massive tower was built to house his crown until his return,
so that each time he rises again he can be swiftly destroyed
before amassing too much power and wreaking havoc.
play as the grand lich and journey down the tower in search of escape.
_________________________CONTROLS_________________________
use SPACEBAR or ENTER (or A on a gamepad) to advance dialogue and prepare jump
use ARROW KEYS or WASD (or a gamepad LEFT STICK) to move and jump (after preparing jump)
use ESCAPE (or START on a gamepad) to return to the title screen
press M to toggle mute and press ALT and ENTER together to toggle full screen
___________________________HELP____________________________
PLEASE FIRST PLAY THE TUTORIAL WHICH UNLOCKS
THE FULL, PROCEDURALLY GENERATED TOWER.
you can also select HOW TO PLAY within the game
if you would like additional clarification, please read on!
. . . . . . . . . . . . . . . . . . . . . . . . . . . JUMPING . . . . . . . . . . . . . . . . . . . . . . . . .
you can press the jump button to prepare to jump.
this takes up on turn as normal.
you can then press a direction to jump in that direction.
you can jump over single tile gaps but you cannot jump over enemies.
Jumping into enemies attacks them.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . STATS . . . . . . . . . . . . . . . . . . . . . . . . . .
you have three stats.
> health (begins at 3*)
> souls (begins at 0)
> attack damage (begins at 1)
when you die, the health for your NEXT attempt is given by half the
number of souls collected on THIS attempt (with a minimum of 3 health).
increase your health and attack damage by picking up collectibles (hearts and orbs)
and increase your souls by killing and consuming enemies.
. . . . . . . . . . . . . . . . . . . . . . . . . . . ENEMIES . . . . . . . . . . . . . . . . . . . . . . . . .
different enemies have different movement speed and health.
> red shirts move every turn and have one health
> green shirts move every second turn and have two health
> armored move every third turn and have four health
> helmeted move every third turn and have five health
> blue shirts move (or aim or fire) every turn and have one health
falling more than two floors hurts you, unless you land on an enemy.
all enemies can be instantly killed by landing on top of them from a previous floor.
melee enemies (all but the blue shirts) attack you by walking into you, when active.
active enemies are animated, inactive enemies are not animated but have a stunned symbol overhead.
melee enemies retaliate when attacked, even while inactive.
the only way to kill a melee enemy without taking any damage is to fall on it.
ranged enemies aim when they match you horizontally, and fire on the next turn.
unless you have moved up or down since a ranged enemy aimed at you, the arrow will hit you.
___________________________ABOUT___________________________
my sixth ludum dare and my first ever turn-based game!
the switch from 'live' games to 'turn based' games was
a real challenge but I'm pretty happy with my creation.
* fixed a bug that led to the player sometimes being unable to finish the game
* fixed a bug where the player-hurt sound wouldn't play for certain events