
Reap
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
___________________________STORY___________________________
your ship breaks up on the rocky shores, but luckily you've made it to the island!
every action drains your energy, but the sleep you get each night revitalizes you
there is plenty of fresh water, but if you don't eat you will quickly starve to death
some of the turnips on board washed up on shore, but they're in limited supply
unless you plant and harvest some of them
when the ship crashed, you watched your treasure map tear and scatter to the wind
_________________________CONTROLS_________________________
play with either KEYBOARD or GAMEPAD
move with WASD or ARROW KEYS (or LEFT STICK), you can move diagonally
control the left hand with X or N (or A or LEFT TRIGGER)
control the right hand with C or M (or B or RIGHT TRIGGER)
tap a key to pick up or drop an item, hold a key down to use an item
each hand can carry one item at a time
___________________________HELP____________________________
the game takes up to a minute to procedurally generate the world, during this
time there are useful instructions on screen, which you can also find above
normal difficulty is much more forgiving, you have more energy to use each day,
the days are longer, and you have twice as much maximum food
you can tell what difficulty you're in by how much food you lose each day,
on normal you lose one sixteenth, on hard you lose one eighth
there are four general stages in Reap,
1. surviving until your first crops are ready for harvest
2. becoming self sufficient on crop growth
3. exploring in search of the treasure map pieces
4. pinpointing and reaching the treasure
please let me know if you have any problems running or playing the game
mac version hopefully coming soon!
___________________________ABOUT___________________________
the game procedurally generates a series of islands with rivers and forests,
using modified perlin noise
it also generates a minimap of the islands which you pick up and carry around
the treasure is randomly buried in a visually interesting area and a treasure map
is generated of the surrounding terrain
it then scatters tools, food, and the four pieces of the treasure map
I originally planned to include a vine monster which slowly grew across the island,
forcing you to spend energy clearing it before it overtook your crops and tools,
but that was too ambitious for me and led to too many ways to die,
so instead I tried to make growing crops interesting and important to the game
Reap uses five colours (that shift as the day progresses)
made using Gamemaker, Photoshop, bfxr and the everlasting adoration of kittens
* fixed a bug that let you dig in the ocean
* fixed a graphical bug when chopping some forests
* fixed the hoe animation not always playing
* added post-compo build with a wider range of difficulties and a better day/night cycle
your ship breaks up on the rocky shores, but luckily you've made it to the island!
every action drains your energy, but the sleep you get each night revitalizes you
there is plenty of fresh water, but if you don't eat you will quickly starve to death
some of the turnips on board washed up on shore, but they're in limited supply
unless you plant and harvest some of them
when the ship crashed, you watched your treasure map tear and scatter to the wind
_________________________CONTROLS_________________________
play with either KEYBOARD or GAMEPAD
move with WASD or ARROW KEYS (or LEFT STICK), you can move diagonally
control the left hand with X or N (or A or LEFT TRIGGER)
control the right hand with C or M (or B or RIGHT TRIGGER)
tap a key to pick up or drop an item, hold a key down to use an item
each hand can carry one item at a time
___________________________HELP____________________________
the game takes up to a minute to procedurally generate the world, during this
time there are useful instructions on screen, which you can also find above
normal difficulty is much more forgiving, you have more energy to use each day,
the days are longer, and you have twice as much maximum food
you can tell what difficulty you're in by how much food you lose each day,
on normal you lose one sixteenth, on hard you lose one eighth
there are four general stages in Reap,
1. surviving until your first crops are ready for harvest
2. becoming self sufficient on crop growth
3. exploring in search of the treasure map pieces
4. pinpointing and reaching the treasure
please let me know if you have any problems running or playing the game
mac version hopefully coming soon!
___________________________ABOUT___________________________
the game procedurally generates a series of islands with rivers and forests,
using modified perlin noise
it also generates a minimap of the islands which you pick up and carry around
the treasure is randomly buried in a visually interesting area and a treasure map
is generated of the surrounding terrain
it then scatters tools, food, and the four pieces of the treasure map
I originally planned to include a vine monster which slowly grew across the island,
forcing you to spend energy clearing it before it overtook your crops and tools,
but that was too ambitious for me and led to too many ways to die,
so instead I tried to make growing crops interesting and important to the game
Reap uses five colours (that shift as the day progresses)
made using Gamemaker, Photoshop, bfxr and the everlasting adoration of kittens
* fixed a bug that let you dig in the ocean
* fixed a graphical bug when chopping some forests
* fixed the hoe animation not always playing
* added post-compo build with a wider range of difficulties and a better day/night cycle