Electronic Supremacy

Electronic Supremacy

This game is from ldjam.com, which is currently unavailable.
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overall: 3.08
fun: 3.17
innovation: 3.11
theme: 3.20
graphics: 2.81
audio: 3.09
humor: 2.40
mood: 2.70
What is it?

This game is a top view small management game played with the mouse.

Your main building is the energy core, if it is destroyed, the game is lost.

Your base is attacked by square robot that target your energy core, so you have to build a defense.

- Your main building is the energy core.

- You can build "wire": the grey building with square on it. It allow you to power other buildings.

- You can build a container: the two green wheels building... it will extend your ability to store energy and store energy by itself.

- You can build a power plant on tile that contains minerals: it will accellerate your energy production.

- You can build a tower defense to defend your base, of course! Each shot have an energy cost!

- You can build a wall, a massive building that will be targeted if placed wisely by the invader.

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Credit

Monsters were programmed by Metalman, it was his second jam. A previous work: Monsters on "Antalis".

Energy algorithm was programmed by Alharan. His first game jam.

Other programming, graphics, sound effects and music by Damdoshi.

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Original game software review

Electronic Supremacy is clearly not done and is full of bugs!
Still, it has the merit of being different from other game previously made by me/us.

A post jam version might appeir soon, that will fix some bugs in the energy spreading and give a usage to the great bar on the left. Currently, the level of energy is fixed, but it was supposed to increase when catching powerups and building "Power Plant" on minerals fields.

Made in C with the Bunny Library, my homemade video game library based on SFML2.

Linux version will need SFML2.
Windows version soon...

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Update, August, the 3th.

Postjam version for Linux and Windows.
- Energy spreading bug fix! So we can reveal the "energy container" and the "power plant"
- Remove the energy bar on the left and replace it with simple numbers
- Add a chronometer on screen to indicate when you will win
- Add price on buildings
- Add wall building
- Add hole tile
- Minor graphic editing

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Update, August, the 15th

Additionnal postjam version for Windows
- Better energy spreading algorithm.
- Better performences
- New sprite for opponents
- Waves instead of permenant stream of opponents
- You can move the camera with WASD, ZQSD or the arrow keys
- You can destroy a building
- You can repair a building
- Improved balance between building lifes, tower damage, speed of opponents...
- Display building name while moving the mouse over them
- Three maps, start with a base, with a easy ressource setting, and a broken one.
- Wall can be built far from wires
- Fix crashes on some platforms

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Original game with all bugs for Linux:

http://hangedbunnystudio.com/sub/electronic_supremacy.tar.gz

First postjam (Fixed original game + wall and hole tile and fancy text) for Linux:

http://hangedbunnystudio.com/sub/electronic_supremacy_postjam.tar.gz

First postjam (Fixed original game + wall and hole tile and fancy text) for WINDOWS:

http://hangedbunnystudio.com/sub/electronic_supremacy_postjam.rar

Second postjam version for WINDOWS:

http://hangedbunnystudio.com/sub/electronic_supremacy_postjam2.rar
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