
Nuclear Arms 4: Fallout of The Mountain King
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Craig Killbane is on the hunt to destroy the Shadow Government and stop their scheme to unleash the giants. Unfortunately he's low on nuclear power so he'll have to keep it in check while fighting the giant's minions.
This game follows the adventures of Craig Killbane. You can check out the first 3 parts of the adventure from our past Ludum Dare submissions:
Nuclear Arms - http://ludumdare.com/compo/author/darkavenger211/
Nuclear Arms 2, Garbage Day - http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=10322
Nuclear Arms 3 - http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=10322
This is our 4th Ludum Dare project. We were a bit low on manpower and had less time to complete the project this time but in the end we got something out that should be well worth your time
UPDATE
Thanks for the comments guys. We realize the very first encounter with the barrel is confusing and sometimes people think you need to jump over it instead of shoot it. That was a mistake on our part, we should have made it obvious you can't clear it. So to any future players SHOOT THE FIRST BARREL
Credits:
Logan Marks - Programming (Pathfinder, Assets, Enemies), Some Sprites
Taylor Seely - Story Board, Level Designer, Sound and Asset Finder
Mitchell Maclean - Programming (Assets, Guns, Enemies)
Jack Thomas - Programming (Boss Fight, UI), Asset Finder
Brenden Roach - Slide Art
Some art was free from the Unity Store
This game follows the adventures of Craig Killbane. You can check out the first 3 parts of the adventure from our past Ludum Dare submissions:
Nuclear Arms - http://ludumdare.com/compo/author/darkavenger211/
Nuclear Arms 2, Garbage Day - http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=10322
Nuclear Arms 3 - http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=10322
This is our 4th Ludum Dare project. We were a bit low on manpower and had less time to complete the project this time but in the end we got something out that should be well worth your time
UPDATE
Thanks for the comments guys. We realize the very first encounter with the barrel is confusing and sometimes people think you need to jump over it instead of shoot it. That was a mistake on our part, we should have made it obvious you can't clear it. So to any future players SHOOT THE FIRST BARREL
Credits:
Logan Marks - Programming (Pathfinder, Assets, Enemies), Some Sprites
Taylor Seely - Story Board, Level Designer, Sound and Asset Finder
Mitchell Maclean - Programming (Assets, Guns, Enemies)
Jack Thomas - Programming (Boss Fight, UI), Asset Finder
Brenden Roach - Slide Art
Some art was free from the Unity Store