Final Stand

Overall★★★★★★★★★★3.83
Fun★★★★★★★★★★3.61
Innovation★★★★★★★★★★3.17
Theme★★★★★★★★★★3.61
Graphics★★★★★★★★★★3.60
Audio★★★★★★★★★★3.68
Humor★★★★★★★★★★3.16
Mood★★★★★★★★★★3.39

Final Stand

- Created by: Mark J. Hadley and Robert W. Holladay

Instructions


You must defend against the horde of attacking creatures for as long
as possible, using your armored suit. Collect crystals and load them
into the suit to increase its power, which increases your weapon
strength and can be used to boost your speed or fire charged shots.
Be careful, because the more power you have, the additional pressure
will make the suit more volatile and cause your armor to take more
damage from enemy attacks; if you overcharge the suit, it may cause
additional damage and rupture the armor as well.

- WASD - Move
- Mouse - Aim
- Left Mouse Button - Fire
- Right Mouse Button - Charge Shot
- Shift - Boost speed
- E - Load crystal

(NOTE: We had a lot more planned for this, including controller support, multiple missions and dialogue, a variety of enemies and animations, and a system for inflicting collateral damage. We soon discovered that when it comes to planning features for a Ludum Dare entry and your chances of success, "The more you have, the worse it is".)

Comments11

Szekeres Szabolcs6 Dec 2017, 08:38
Please make it so the mouse will follow the laser beam. It was so hard to aim sometimes. Otherwise I liked it.
JeffChen
JeffChen6 Dec 2017, 10:08
Classic top-down shooter game,it will be better if characters have animations
cerno-b
cerno-b10 Dec 2017, 00:51
Currently watching the Tim Beaudet stream. Game is looking very good and has an awesome soundtrack! I gameplay wise, I would like to recommend this video for you, it's about 2D games but the content still applies. I think your game would feel a lot better following some of the ideas in here:

felixsoum
felixsoum10 Dec 2017, 00:54
Very nice art done in a short amount of time. As previously mentioned, a little animations would be nice, because simply rotating the models is visually awkward. It is also strange that the laser aim isn't aligned with the mouse cursor. Both types of shooting feel great, good job on that. I had trouble understanding how the crystals affected the player, it isn't so obvious to me. Again good job with the design, I love how the monsters look :octopus:.
The Dankasaur
The Dankasaur19 Dec 2017, 04:31
The game looks and sounds wonderful. A lot of work put into that (besides the character and enemies sliding around... but ya know). I also didn't like how the laser aim was not aligned with the cursor. Plus, I stopped playing after about 100 kills and got bored. Great game though, it'll be cool to see what you guys do with it.
Andrew White19 Dec 2017, 19:23
A really good shooter. The sound effects were good and the crystal mechanic added a lot to the gameplay.
Wheffle
Wheffle21 Dec 2017, 01:08
Pretty cool game. The aim seemed a little off-center, probably because the bullets were coming from the gun which was off to the side. Not a big deal but was a little weird. Also it was hard to tell what exact benefits the crystals gave. But I liked it, keep it up!
Tay
Tay21 Dec 2017, 20:27
Pretty fun game, like someone else said, animations would have been great. I do appreciate the fact that you added more then 1 enemy type. It was a bit hard to aim accurately but overall, fun experience.
kernel-panic23 Dec 2017, 15:41
Nice game. Took a while for me to figure out the energy mechanics, particularly that charged shots drain suit energy whilst uncharged shots didn't. This led me to use charged shots almost exclusively for a few minutes before I realised how to save up on energy properly. The aiming is a little off with regards to mouse too.
27 Dec 2017, 00:22
Very nice, this was a blast to play to play for a little while

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