Relyk is a game about defending a monolith from an army of broken robots.
Controls
* `Left click` - select units * `Shift` + `Left click` - select more units * `Right click` - move selected units * `Esc` - exit * `Unspecified Keys` - debugging info
Purchase units from the right using your Score on the upper left. This is a bit buggy, so it may not work on the first try.
The more of one unit type that you have the weaker it gets. It's attack power is divided by the number of units there are of that type. This is indicated by the progress bars on the bottom left.
See how high you can get your score before game over.
Increase difficulty
Here is a version where your units aren't invincible.
As with other commenters, the models you use are fun and enjoyable! Unfortunately I don't feel like it ends up being much of a "Game" since as a player, there are few times when my choices seem to matter much. Maybe try to scope down the project a bit more so the core mechanic of the game is solid for your next LD.
Unfortunately the game doesn't seem to work under Windows 10 Pro. Also greetings fellow monolith'er. In my game the player destroys monoliths! :-) https://ldjam.com/events/ludum-dare/40/dodge-x
@Nammflow, I agree that I bit off more than I could chew this time around. Honestly, I'm just happy I got basic RTS controls semi-working. :)
It's interesting to hear that it isn't much of a "Game." I think you may be right on that; personally, I think it may just be a balance problem - but I'm obviously going to be a bit biased.
@cogcomp, greetings fellow monolith'er. I actually developed this on Windows 10 Pro, so I'm not sure why it isn't working for you. If you find the time, it would be nice to have the log file, if it generated appropriately (it should be in the same directory as the executable).
Really fun game, easily addictive! :D I like the graphics. The only thing I noticed was that the units don't deselect themselves after making move. Is this per design?
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It's interesting to hear that it isn't much of a "Game." I think you may be right on that; personally, I think it may just be a balance problem - but I'm obviously going to be a bit biased.
Thanks for the feedback.
Sorry that the game didn't work for you.