Honest Dan's Trout

Honest Dan's Trout

This game is from ldjam.com, which is currently unavailable.
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overall: 4.07
fun: 4.04
innovation: 4.00
theme: 4.41
graphics: 3.89
audio: 3.63
mood: 3.73
https://www.youtube.com/watch?v=WJuy7-m2F6g

Honest Dan's Trout combines two incompatible genres of the arcade era - __Tetris-style puzzle & Brick breaker__.

This is a high score game, meaning the game continues until you lose the game.

Lose Conditions:
- running out of balls
- running out of space
- running out of time

Focus only on the puzzle board, and you'll run out of balls.

Focus only on the block breaking, and you'll run out of space and time.

_Watch in frustration when:_
- the ball destroys that wonderful four-liner you were about to hit.
- a new puzzle piece falls and throws your ball on an unexpected trajectory.
- you lose track of the ball while focusing on placing the puzzle piece
- you focus on the ball too much and block up an otherwise perfect puzzle board.

_Feel like a boss when:_
- you move the puzzle piece into the ball to change it's shape to perfectly match your needs.
- play such an accurate ball game that you can stack up and clear 4 lines in one go (known as a "trout").
- you find yourself in a really long game as your performance keeps extending your remaining time.
- you get the top score on the online leaderboards.

__CONTROLS:__

Mouse: Move Paddle (left and right)

Left-Click: Shoot ball (on restart)

A, S, D: Move puzzle piece Left, Down and Right (respectively)

Q, E: Rotate puzzle piece Anticlockwise and Clockwise (respectively)

Thanks for taking the time to play my entry. Creating this was quite the journey, after having to scrap my first project at the end of day 1. I'm glad I stuck to it, and despite lacking some polish and shine - I hope you enjoy your time playing Honest Dan's Trout.

__NOTES:__

WEBGL Version: Scoreboards don't work on web version, as my scoreboard system uses http but itch uses https.
Both Versions: There is one known bug where the ball stops moving. It is rare, please excuse it if it happens.

_The Theme: With regards to the incompatibility - my definition of compatible is ability to co-exist without any problems or conflict. From my perspective, both of these games-types cause problems and conflict for the other. You struggle to make lines because the ball destroys your existing lines and pieces as they drop. The dropping pieces also interfere unexpectedly with the movement of the ball. Also you are not able to simply clear the blocks and win like in breakout, instead the high-score approach of tetris forces you to try and keep blocks. You need to make rows of blocks to extend your remaining time - thus increasing your potential high score._
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