Honest Dan's Trout

Overall★★★★★★★★★★4.07
Fun★★★★★★★★★★4.04
Innovation★★★★★★★★★★4.00
Theme★★★★★★★★★★4.41
Graphics★★★★★★★★★★3.89
Audio★★★★★★★★★★3.63
Mood★★★★★★★★★★3.73

Honest Dan's Trout combines two incompatible genres of the arcade era - __Tetris-style puzzle & Brick breaker__.

This is a high score game, meaning the game continues until you lose the game.

Lose Conditions:
- running out of balls
- running out of space
- running out of time

Focus only on the puzzle board, and you'll run out of balls.

Focus only on the block breaking, and you'll run out of space and time.

trout_gameplay.png
_Watch in frustration when:_
- the ball destroys that wonderful four-liner you were about to hit.
- a new puzzle piece falls and throws your ball on an unexpected trajectory.
- you lose track of the ball while focusing on placing the puzzle piece
- you focus on the ball too much and block up an otherwise perfect puzzle board.

_Feel like a boss when:_
- you move the puzzle piece into the ball to change it's shape to perfectly match your needs.
- play such an accurate ball game that you can stack up and clear 4 lines in one go (known as a "trout").
- you find yourself in a really long game as your performance keeps extending your remaining time.
- you get the top score on the online leaderboards.

__CONTROLS:__

Mouse: Move Paddle (left and right)

Left-Click: Shoot ball (on restart)

A, S, D: Move puzzle piece Left, Down and Right (respectively)

Q, E: Rotate puzzle piece Anticlockwise and Clockwise (respectively)

Thanks for taking the time to play my entry. Creating this was quite the journey, after having to scrap my first project at the end of day 1. I'm glad I stuck to it, and despite lacking some polish and shine - I hope you enjoy your time playing Honest Dan's Trout.

trout_scoreboard.png
__NOTES:__

WEBGL Version: Scoreboards don't work on web version, as my scoreboard system uses http but itch uses https.
Both Versions: There is one known bug where the ball stops moving. It is rare, please excuse it if it happens.

_The Theme: With regards to the incompatibility - my definition of compatible is ability to co-exist without any problems or conflict. From my perspective, both of these games-types cause problems and conflict for the other. You struggle to make lines because the ball destroys your existing lines and pieces as they drop. The dropping pieces also interfere unexpectedly with the movement of the ball. Also you are not able to simply clear the blocks and win like in breakout, instead the high-score approach of tetris forces you to try and keep blocks. You need to make rows of blocks to extend your remaining time - thus increasing your potential high score._

screenshot
Genres: puzzle
Tools: Unity

Comments190

theArtifacts
theArtifacts24 Apr 2018, 03:16
Great mix of games Dan! Was a lot to wrap my mind around while playing. I think this is the best use of theme of come across :)
waterytart24 Apr 2018, 14:06
Love the concept of this game, dude. Would honestly love an android version of this for my phone. Gameplay is smooth, haven't ran into any bugs minus the leaderboard not showing up in GL, it's very addictive. I've spent a good 15 minutes playing and have no intention of stopping. I really like the art style, you've obviously spent a lot of time to give each piece of the UI it's own identity and it shows. In terms of audio I like the sounds and think they're non invasive which is great as I can listen without getting annoyed hearing them on repeat.
I'm not sure I actually have any criticism. It's simplicity is kind of its strength. Perhaps in the future it might be a good idea to occasionally add a random power up to drop? at the same time I don't think it needs anything like that though.
Anyway, Good job, dude. It was a stressful weekend but you should definitely be proud of what you got done.
egordorichev
egordorichev24 Apr 2018, 14:07
Damn, this is awesome! I really love the retro look of it, and breaking blocks is such a smart idea! 10/10 theme fit! Great job!
Darby Costello
Darby Costello24 Apr 2018, 14:10
A smart blend between two classic games... though not necessarily 'incompatible'. Bugs aside, I really liked the 1-bit graphics style (I did the same 80s palette for my own - very different - game). I wonder if different control layouts would work, such as controlling both paddle and piece rotation with the mouse simultaneously, to make it a bit tougher. Either way, very impressed with this. Makes you wonder why no one came up with it before. Great work!
Peter Jonsson
Peter Jonsson24 Apr 2018, 14:12
Wow, that was really something new. Very fresh and related to the theme. Well done!
Peter Jonsson
Peter Jonsson24 Apr 2018, 14:12
It can be a bit challenging. Perhaps there could be a difficulty setting.
Vasco Freitas
Vasco Freitas24 Apr 2018, 14:15
This was really a great idea for the theme. It works surprisingly well, and adds an interesting dynamic to the tetris game, since the ball can destroy the pieces. Perhaps the blocks could fall a little bit faster, since I never felt in danger of losing due to the screen getting filled. Anyway, great job, I think I'm going to try and beat my high score :)
zeMenno24 Apr 2018, 14:24
This amazing, i didnt think i would be able to play this, because im too stupid to do more than one thing at a time, but i found that this was pretty nice to control!
SuperTibbles
SuperTibbles24 Apr 2018, 14:49
This game is great and challenging!
Akusan
Akusan24 Apr 2018, 14:59
This is actually a great game. Good job! The idea fits really well and you made such an awesome game that people are actually willing to play for 2 incompatible game genres.
Honest Dan
Honest Danauthor24 Apr 2018, 15:11
Thank you all @Akusan @SuperTibbles @zeMenno @isopoly @Vasco Freitas @Peter Jonsson @Darby Costello @egordorichev @waterytart @theArtifacts for your useful and kind feedback! It is much appreciated and I'm looking forward to getting into play LD games over the coming days.

With regards to the incompatibility - my definition of compatible is ability to co-exist without any problems or conflict. From my perspective, both of these games-types cause problems and conflict for the other. You struggle to make lines because the ball destroys your existing lines and pieces as they drop. The dropping pieces also interfere unexpectedly with the movement of the ball. Also you are not able to simply clear the blocks and win like in breakout, instead the high-score approach of tetris forces you to try and keep tiles and you need to make lines to extend your remaining time - thus increasing your potential high score.
Velocity724 Apr 2018, 16:54
This is simply LIT! Everything 5 dude!
Ruoyu
Ruoyu24 Apr 2018, 16:55
Very solid game. It combines two classic games and it works reasonably well. The game feels quite complete with nice sound effects and distinct graphics style.
bar0net
bar0net24 Apr 2018, 16:59
Nice game! This is a really smart combination of games that work surprisingly well.
Reizo24 Apr 2018, 17:00
Man this was an intense experience, I really like how the graphics are simple and yet so elegant, reminiscent of old GBC titles. The game is quite complicated/difficult to play, but really fun. Really fantastic execution of the theme. Only got to ~500 so far.
Team Luminous
Team Luminous24 Apr 2018, 17:05
Such a hard game again — the theme has encouraged a lot of games where you need to focus on two things at once. It's good fun tho, I don't have anything really to complain about. :) Great levels of polish!

-Rao
SupremeKurt
SupremeKurt24 Apr 2018, 17:19
Great mixup of two retro games! Love the graphics
Zukureneno
Zukureneno24 Apr 2018, 17:23
Really nice concept. Quite hard challange to manage 2 games at the same time, very well execution on the theme Good job
MZA
MZA24 Apr 2018, 17:52
Challenging is the word to describee this game. Fun as well. Great job.
mintarcade
mintarcade24 Apr 2018, 18:57
How can this even exists? And why can I give only 5 stars? :) This is JUST AMAZING. Can't stop playing...
Honest Dan
Honest Danauthor24 Apr 2018, 19:14
@mintarcade So kind! thank you good sir! @MZA Glad to hear, seems the genre mix is indeed posing some challenges ;)
Crsrc
Crsrc24 Apr 2018, 20:13
I love the graphics.

This game is hard. Only can use left hand to play Tetris. It could be nice if we can also use "space bar" as rotate, so I don't need to keep moving my finger to rotate.(But I also think that's why this game is challenging. It want you to do lot's of things at the same time.)

I played so many times and only cleared 3~5 lines. That ball destroyed everything!
Honest Dan
Honest Danauthor24 Apr 2018, 20:21
@Crsrc You end up resenting that ball and the path of chaos it leaves behind it!! Good suggestion, I guess space could be rotate clockwise, I just felt I needed to offer both rotation directions - but indeed no harm to add one of them to space! Won't add now as after deadline, but will take it on board. Thanks!
Colisan
Colisan24 Apr 2018, 20:35
Wow, damn near perfect realisation here! I did 4800 on my first try, and I'm now too exhausted to try again... That was pretty challenging, loved every moment of it!
kamtar
kamtar24 Apr 2018, 21:29
I popped into stream few times when you had your array issues at sunday/monday haha. Glad it worked out into great game.
HS_Dave24 Apr 2018, 21:46
Addictive! I could feel my brain straining trying to control it all properly at once, but very well implemented. Nice audio too!
TSK
TSK24 Apr 2018, 23:59
Nice job! Really love the graphics, reminds me of a good old times!
MarkoPoloDev
MarkoPoloDev25 Apr 2018, 00:03
Glad this came together! It'd be neat if the leaderboard was accessible from a web browser, more convenient for me to defend my 2nd place title :smile:
Honest Dan
Honest Danauthor25 Apr 2018, 00:04
Thanks @Colisan , @kamtar and @HS_Dave for feedback and kind words!

@TSK those were the days.... where if a game didn't load you'd blow into the underside of the cartridge rather than check twitter for announcements from the devs!
Honest Dan
Honest Danauthor25 Apr 2018, 00:07
@MarkoPoloDev Grats on 2nd place, and thanks for playing bud! Yeah annoyingly its not a code issue, I think its itch io blocking access from their site to the leaderboard site (dreamlo). Think its cause its http rather than https, so not much I can do now.
MarkoPoloDev
MarkoPoloDev25 Apr 2018, 00:32
@Honest Dan Sorry, I don't mean the web version of the game, I just want to see the leaderboards without starting up the game and losing a round. Looking at dreamlo, seems like there's a public version you can post a link to, something like http://dreamlo.com/lb/public_url_thingy/json-asc ? Not sure that's possible, just a hope :thumbsup:
Anne Ogborn25 Apr 2018, 01:00
Great game. Really clever combination.
stardynamic25 Apr 2018, 04:01
The between the monochrome color palette reminding me of the gameboy version of tetris and the arcade style frame of break out, I definitely felt like I jumped back a few decades. After watching your game on stream I played it myself and tried to use the tetris blocks and the paddle as a sandwich for the ball. Great work!
RamiaD25 Apr 2018, 04:07
Nice combo. Took a lot of concentration but worth it!
David Boeger25 Apr 2018, 06:30
Yeah, I just had to keep playing this game until I got on the scoreboard. 5's all around. Instant winner.
Honest Dan
Honest Danauthor25 Apr 2018, 10:08
@Anne Ogborn @stardynamic @RamiaD @David Boeger Really appreciate you guys taking the time to play, and that you got some enjoyment out of it! In previous jams I've tried big ideas with deeper content, but this time I've learned that concentrating on a single mechanic and style allows people to engage with the game easier
Adrien Dittrick
Adrien Dittrick25 Apr 2018, 12:54
Woah this took way more brainspace than i thought I had X)
I ended up not really looking at the bar, and just playing the tetris part.
Honest Dan
Honest Danauthor25 Apr 2018, 12:59
@Adrien Dittrick that's the way to do it - focus on the tetris part to get more points and time, and just "manage" the ball, and stop it from ruining your beautiful tetris rows! :D glad to hear you struggled - it was intended to be that way
Iluvatar
Iluvatar25 Apr 2018, 13:43
One of the most original concepts I've seen So far! So cool and Fun. Great job.
folex70
folex7025 Apr 2018, 13:47
​I scored 250 points : ( good game and good job, i loved. Its has a comercial game potential! congrats
Richnou
Richnou25 Apr 2018, 13:49
Nice job !
Yozamu
Yozamu25 Apr 2018, 13:51
This mix is insane!
I really like it, and the graphics are just so clean.
One of the best games I've seen so far.
HPMNK
HPMNK25 Apr 2018, 13:54
Great works guys ! I really appreciate how you designed the mix between Tetris and Breakout. The game is super polish, is really fluid on WebGL builds, and i'm jealous you have a leaderboard : d

The binds for move/rotate are a bit hard to learn though. You should keep ASWD for move, but maybe rotate blocks with right mouse. I really think having the ability to rotate both sides isn't necessary, as it's really handable on one-side rotation

I rated 4.5 / 5. I think the music can be more polished

Here's our game, which is also a Tetris mixed with another genre : D
https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Dragojt
Dragojt25 Apr 2018, 13:56
Hard to coordinate the arkanoid gameplay with a tetris 😆 Nice game!
BauBau
BauBau25 Apr 2018, 13:59
Loved the retro graphics and audio. Game feels polished!
kr4ft3r
kr4ft3r25 Apr 2018, 14:02
Very polished. Can hardly spot anything that looks unfinished, good job on that. The game is as annoying as promised, with the ball constantly interfering, creation and destruction are locked in a struggle. If it had some more stuff to my advantage, like a chance to pick up extra ball (life) I'd definitely spend more time playing it. I went for an annoying tetris game as well, check it out when you get to.
Adam Wallberg
Adam Wallberg25 Apr 2018, 14:10
Easily one of my favorites this jam! Good job!
Nash
Nash25 Apr 2018, 14:28
Very polished and it feels good to play.

I personally don't think those two themes are too "imcompatible" - other than the fact that the game has a lot going on which is not certainly everyone's cup of tea.

But overall, it is still a very good game as a marathon game and extra props for all the polish that has gone to this!
Honest Dan
Honest Danauthor25 Apr 2018, 14:55
@Nash - thanks for feedback, glad you found it good to play!

Regarding incompatibility, you're entitled to your opinion - though I'd ask you to consider my perspective that I listed at the end of my entry description. For convenience, here it is: "The Theme: With regards to the incompatibility - my definition of compatible is ability to co-exist without any problems or conflict. From my perspective, both of these games-types cause problems and conflict for the other. You struggle to make lines because the ball destroys your existing lines and pieces as they drop. The dropping pieces also interfere unexpectedly with the movement of the ball. Also you are not able to simply clear the blocks and win like in breakout, instead the high-score approach of tetris forces you to try and keep blocks. You need to make rows of blocks to extend your remaining time - thus increasing your potential high score."
tigerj
tigerj25 Apr 2018, 15:06
I think this is perfect, I wish the leaderboards were working on the web version. Perfect Job. Well Done.
Nash
Nash25 Apr 2018, 15:07
@honest-dan I can see your point and where you are coming from. Most likely it is just me being stubborn here. The reason these two genres did not feel too incompatible was most likely the reason I have seen same kind of games before. Maybe that is more like the surprise aspect that I was missing here and the theme itself is fitting! :)
Honest Dan
Honest Danauthor25 Apr 2018, 15:10
@kr4ft3r Appreciate your words man. Regarding the extra ball, you do get an extra ball every 1000 points you score. I however seem to have not mentioned this in the instructions - sorry! I had also considered powerups every time you get a line - such as speed up / increase size of ball / paddle, as some of those would make the games even less compatible! but ran out of time :)
Honest Dan
Honest Danauthor25 Apr 2018, 15:29
@Nash thanks for taking time to reply. Regardless, you're entitled to your opinion on it - a game is often about the individual players' experience!

@tigerj thanks for giving it a go! I wish leaderboards worked too, but as mentioned - dreamlo leaderboards require payment for SSL leaderboards, and itch.io don't allow access to not HTTPS things via WebGL.

Thanks all: @Adam Wallberg, @BauBau, @Dragojt (glad you found it hard :D!), @Yozamu @Richnou @folex70 (It would be hard to port to mobile due to many controls needed, and also I'm not sure how licencing works since this plays similar to tetris), @Iluvatar!

@HPMNK interesting feedback, cheers. I thought about the controls for some time. I considered right click, but this posed two problems: 1) the mouse is no longer just for the paddle control, and 2) right clicking in browser I was concerned would bring up a context menu. Regarding the rotations, I almost went with R or Space for rotate, but was concerned proper tetris fans would not enjoy one way rotation only. I should have made space / r do a rotation regardless, but it's too late now! I'll be playing games this evening on stream so I'll try give yours a go then
HPMNK
HPMNK25 Apr 2018, 15:32
@Honest Dan About the right mouse you probably right ! We were quite affraid of that too when designing our game !

When do you plan to stream ? I would definitely look at that, to catch some pictures for my game : )
Honest Dan
Honest Danauthor25 Apr 2018, 16:11
@HPMNK in about an hour. I'll have a queue, but its my first "open queue" night, so at the moment it's empty at least!
BlueMirror25 Apr 2018, 17:12
I think you could still use the mouse for the rotation as another option. I mean if I dont play it in browser, I might (and I would) find it a lot easier to do it with the mouse. Also Holding down 'S' should bring it down continously, not smashing the button :P Cramped my hand for your game, since its a lot of fun. Gets tedious to get a row with that god damm ball ruining my every single move. But definetly fun!

Cheers
Cassio Eduardo25 Apr 2018, 18:11
Fun game. Everything is pretty well executed/implemented in this. The only downside is that it's just a simple Tetris + Breakout mix which are games of the puzzle genre and you didn't do anything different on top of that (like power ups that freezes the ball, or add multiple balls, etc).

Awesome job.
Blinkenlights
Blinkenlights25 Apr 2018, 18:24
That is one original combo. This dish of Honest Dan's Trout is expertly blended and garnished with tasteful artwork and audio. A true classic.
recursor
recursor25 Apr 2018, 19:52
This is a nicely done combination of two game genres. The breakout part totally messes with my Tetris strategy which is great. It takes some mental discipline to keep both aspects in hand.
Hi Im Greg
Hi Im Greg25 Apr 2018, 20:13
Great concept, messed with my head so badly! Loving the old school GBA vibe with the graphics.
acoto87
acoto8725 Apr 2018, 22:58
Really cool concept. Two very well game mechanics put together and working nicely. The graphics are very simple yet very good and the sounds and music do the job. Great work!
joltjab
joltjab26 Apr 2018, 00:02
Hey man, you seemed pretty upset about your game when you were finishing it up, but I honestly think it's pretty good! The only problem I got with it is the leaderboards don't seem to be working for me. Other than that it is awesome!
Honest Dan
Honest Danauthor26 Apr 2018, 00:05
@BlueMirror Fair enough about the control scheme. With dropping tetris tiles however, it IS implemented. Hold it down, and it falls pretty fast (i didn't want it to teleport to the bottom, but it'll get there fast). I coded it so that it wouldnt start the next piece falling fast though, as that can be frustrating that you making one piece fall fast then makes the next piece start fast. You have to re-press down again and hold to make the next piece go down faster. Glad you felt the frustrations of the ball. It's a swine.
Honest Dan
Honest Danauthor26 Apr 2018, 00:08
@Cassio Eduardo fair enough bud, I did fear they were two simple things to try - but when I scrapped my jam entry after 1 day and started again, I opted for something with a decent scope... yet still only just managed to finish it. I did have plans for powerups too, but not the time. THanks for feedback.

@Blinkenlights don't forget a wedge of lemon. Belissimo!

@recursor @Hi Im Greg @acoto87 thank you for feedback :)

@joltjab I've written a few times in info etc, unfortunately the highscores only work on PC version! sorry
gamesplusjames
gamesplusjames26 Apr 2018, 01:27
Two genres that seem like they shouldn't work but fit together really nicely. It was a real challenge trying to keep both game types in mind when playing but it was fun keeping track of it all. Another Dan classic!
joltjab
joltjab26 Apr 2018, 03:28
@Honest Dan ah I see. Missed that part. Thanks for explaining!
Goat Toaster Games
Goat Toaster Games26 Apr 2018, 10:26
Wow, this was a very fantastic implementation of the theme!! Well done!
Langotriel
Langotriel26 Apr 2018, 11:22
Really good visual/auditory design; no strict flaws. The gameplay worked surprisingly well and was pretty fun, even though I suck ass through a straw. Awesome submission
GameDevMumin26 Apr 2018, 13:59
It always surprise me how creative people can be! Visually it looks pretty cool. I always realized that I have forgotten about the ball :D I always haven't been so good at Tetris, but now, when shape changes when it falls, it is even harder! :D It was pleasure to play!
TwinGhosts
TwinGhosts26 Apr 2018, 20:07
Good job Dan Im glad tha plan C worked out for you!

I really liked the game,simple, fun and addictive! Nice combination of cool arcade games! God I got frustrated after a while when my perfect lovely lane got rekt by the ball.

Great fun game Dan, would be nice to be able to customize parameters like nr of balls or tetris difficulty!
Swen
Swen26 Apr 2018, 20:51
Hey Dan,

I watched some bits of the stream while you were jamming for Ludum Dare 41.

At the beginning you were unsure about how it was going to turn out, but you kept going and working on it.
And I must say it turned out to be amazing!

The things I loved

I really liked the multitasking aspect of the game, having to keep an eye on the ball and the tetris blocks! After a few runs I could keep the ball alive while still focussing on the playfield. It felt rewarding mastering this skill! Not many LD games make me replay them several times, but yours did! I even tried different play styles (focussing on making rows one time and destroying blocks the other time). It turned out to be more rewarding to make rows instead of breaking blocks (which the score table already indicates), but hey I had to try.

Getting to compare your score to other via the leaderboard was really fun and encouraged me to get a better score.

The game was not only fun and challenging to play but I also really loved the art. Everything looks clean and fits in the theme. Furthermore, it is also really easy on the eyes!

The things I would have liked (if I had to name some ...)

It may be just me, but when I was playing the game for the first time I didn't notice the time at all; all of the sudden I died. A warning sound or the background music speeding up at 30 seconds would have given me a great rush to try and stay in the game!

Next to this there could have been some extra buttons in the UI, like a 'play again' in the game over screen or 'leaderboard' button in the main menu. But who cares in a 72 hour game jam.

I am also quite sure I lost 2 lives in 1 go once, the ball seemed to bounce on the bottom of my paddle somehow. Wasn't able to reproduce this though, so it probably won't have happend that much.

End note

Loved it. These 2 arcade genres together make for a really fun and challenging game. Graphics are clean and fit together. The game overall gives a really polished impression.
Great job man!

Keep up the great work,

InsertCoffeePls
Lyrcaxis
Lyrcaxis26 Apr 2018, 21:45
Very nice entry! Possibly the smartest combination in the jam :D Well executed too!

Keep up the good work dan!
David Boeger27 Apr 2018, 07:10
@honest-dan This game is so dang fun, I had to come back and absolutely slaughter the high score. ARE YOU NOT ENTERTAINED?!?!
Honest Dan
Honest Danauthor27 Apr 2018, 12:16
@David Boeger genuinely makes me feel great knowing people are getting enjoyment out of something I made :) Thanks
radmccool
radmccool27 Apr 2018, 19:54
Took a while to get the hang of it, im a bit of a tetris fiend so i kept focusing on setting pieces up and then having my plans ruined by the ball :P

What if the tetris pieces fell upward? Just to make it look more like a breakout level.
Either way i had fun :D
Corbak
Corbak27 Apr 2018, 22:15
Very solid game with two succesful genre. Love tetris combined with breaker.
At first I didn't know you could move your tetris because I jumped straight into the game.
But once in, I enjoyed both of genre mixing together and trying to score as much. I still need to play it more to register a decent score :)

Well done.
BoltKey27 Apr 2018, 23:12
Really great fuse of two great genres! And, very fun game.

I got 16240 on my second try in the web version, but the fact that it didn't save to online leaderboards was not really nice.

On my third run on the PC build, I managed to hit the infinite state.

I could have gone forever (until my hands started to hurt REALLY bad), but I have other things to do today and other games to rate so I stopped at 40k :smile: (not at all Warhammer reference). Maybe if a challenger arises (@david-boeger?), I will give it another go to confirm my title (ping me in that case :smile:).

I admit I used to be a somewhat competitive Tetris player, so the game was pretty easy after I got the hang of the ball.

I never managed to score a trout, not even a triple.

I find it beautiful how it all just worked. The way I had to make the ball not hit the lines I was about to complete, but make it hit the blocks that clear a line, how I could reshape (or even remove) the tetriminos I didn't like, how I sometimes had to dodge the ball with my tetrimino, how there were in total 3 losing conditions, but they all felt very natural. There was quite a lot going on, but everything was so intuitive! So, great job on that!

Also, your Tetris implementation was pretty good. Compared to many clones that I have played around the net at least.

The multitasking aspect was very nice, and very natural too.

So yeah, it was super, super fun and I love the idea and implementation.

Let me give you several comments about some minor issues I had.

- E for rotating should have been W. I found it quite annoying.

- I would prefer for the tetriminos to have colors, preferably according to the standard Tetris color scheme. I see that it doesn't fit the retro style you were going for. I didn't like the overall aesthetics.

- I didn't like the way the ball bounced off the bar. It kind of "snapped" to a position several pixels from where it should be

- When I had a broken tetrimino falling, I couldn't rotate it near a wall even though I should have been able to, because the checker assumed that the broken off cubies were still there and should not get beside the wall

- Of course, some difficulty rise after a while would be nice. But I may be the only one to have this problem.

- Super minor issue - how the shades on the blocks were not all in the same direction.

So yeah, that's all. Best game I played so far this LD. Also, sorry for sweeping the competition, I guess I may stay at the top for a while :smiley:.
David Boeger27 Apr 2018, 23:21
@BoltKey Okay, yeah, I'm not challenging your score for some time, lol. Maybe eventually I will try to dethrone you, but you beat me pretty handily. Excellent job!
Talops
Talops28 Apr 2018, 01:51
Hey Dan! Really well polished game despite its simple concept. Gameplay is solid, well executed and could lead to very interesting stuff when expanded upon!
Only downside to me comes from the difficulty difference between both games, breakout being much, much more difficult and demanding than tetris (since tetrominos get destroyed by the ball so easily)
Really well done!
Brent28 Apr 2018, 03:51
This game was super fun. I thought I was the greatest and then I realized I need 240 more points until I got a free ball. Dreams were crushed.
OhFiddleDiddle
OhFiddleDiddle28 Apr 2018, 04:00
Brilliant combination of two of the greatest arcade games ever made. I have noticed lots of people wanted to mix Tetris with other games this game jam, but none have done it with the elegance and polish of this game. Well done.
David Boeger28 Apr 2018, 06:48
@honest-dan @BoltKey I did it. I got a trout. I believe it's the world's first trout. Here's the video:


It was not easy at all. Seriously, I had to up my game substantially, but also get extremely lucky. Before, I jokingly said a trout should give 5k points. But no, I think it should give about 15k points more realistically, because no competitive player in their right mind would try to accomplish this for the points. It took me longer to get the trout than it did to get to the top of the scoreboard, and quite frankly, I had to get a lot better at the game too.
JuicyBrucey
JuicyBrucey28 Apr 2018, 10:27
This is really good. If i was to be picky i would say maybe the two genres aren't really 'incompatible' as such, but either way, it's a cracking game you've made, a lot of fun to play, very nice job!
King Kujito
King Kujito28 Apr 2018, 10:28
The most fun game this LD.
Honest Dan
Honest Danauthor28 Apr 2018, 10:28
@radmccool thats the beauty of it. A true trouter grows to respect the ball, not swear at it each time it ruins your wonderful tetris plans. I am still not a true trouter :(

@Lyrcaxis thank you dude :)

@Corbak you aren't the first one to not know that! I've watched two people play this who didn't touch the dropping pieces for the first minute or so! Not sure if I should directly tell people, or just make the arrow keys control things too?

@BoltKey really sorry about your experience with web version high score. I did have a note in bold under the web player trying to warn players, but understand most people will not read that. Can I ask what you meant by infinite state? And glad you could master it, I think a real version of the game would have some increased difficulty or different difficulty modes perhaps - it's nice to see there are people who are really good at this who enjoyed working out the added challenge that breakout added to tetris. I'm really really pleased to hear you felt it was an elegant combination - I feared my idea would be too simple for a game jam, but really pleased I went with it now. Thanks for the feedback also - I thought Q and E would give players control of both directions, is this not something competitive tetris players tend to care about? I could add it so W rotates clockwise in addition to the existing controls perhaps. Fair enough about the colour preference. and Yes the blocks shading is off as my implementation was based around rotations and I didn't code anything to compensate the sprite rotations. It surprises me about the rotation point though - are you positive about this? My implementation basically turns it, checks if any active parts of the piece are out of range / colliding, then reverses the rotation if so. Perhaps I checked out of bounds before I checked the block was active - I'll check the code some day :) How do you feel powerups would add to it? I considered making negative powerups that you get as you get more score, like faster ball, bigger ball, double ball - as all would make it more difficult. but then not sure if it would be too much.

@Talops indeed there is a difficulty, yet to really mess with players I designed it so you must focus on tetris to get more time / better score, meaning you need to neglect the more challenging aspect :D sorry!

@Brent dreams can be crushed, but you can always dream again. My mother never understood when I told her I wanted to grow up and be a trout, but I never stopped dreaming.

@OhFiddleDiddle very nice comment, thanks for letting me know
Honest Dan
Honest Danauthor28 Apr 2018, 10:31
@David Boeger you may not have the highest score, but you have claimed the trouts virginity! :D

@JuicyBrucey Thanks for your feedback juicy! I wish not to argue, but just to present my perspective on the theme. It is fine if we don't agree on it, but wasn't sure if you saw what I wrote about incompatibility in the game description section - will paste it here for convenience: _With regards to the incompatibility - my definition of compatible is ability to co-exist without any problems or conflict. From my perspective, both of these games-types cause problems and conflict for the other. You struggle to make lines because the ball destroys your existing lines and pieces as they drop. The dropping pieces also interfere unexpectedly with the movement of the ball. Also you are not able to simply clear the blocks and win like in breakout, instead the high-score approach of tetris forces you to try and keep blocks. You need to make rows of blocks to extend your remaining time - thus increasing your potential high score._

@King Kujito
Carvster28 Apr 2018, 11:40
Great mix of games that are completely incompatible, I was never sure what to be focusing on which made it really challenging but still fun at the same time! I think I only managed to get one or two lines in about 10 or so games as that pesky ball kept on ruining my combos!
Honest Dan
Honest Danauthor28 Apr 2018, 11:53
@Carvster that pesky ball. at least you're still calling it a ball. I have a special name for it, but it may get censored if I write it here... :D thanks for playing bud, glad you enjoyed!
randomhuman
randomhuman28 Apr 2018, 15:30
I really like how the the two aspects of this game fight against each other in a very explicit way, but in a way that makes it more fun rather than less, it's very clever. The graphics are clean and readable, which is what you really need in this kind of game. I like that you put the effort into making a logo for it! The music is really great - I thought it was going to be quite simplistic, and then the deep bassy version kicked in! Really great entry overall.
ManBeardGames
ManBeardGames28 Apr 2018, 16:18
Graphics

The blend of simplicity and that classic Tetris looking UI were fantastically put together. This definitely felt like I was playing it back on my gameboy as my mom was yelling to clean my room

Audio

The music was really well done and fit perfectly. It never felt too repetitive, and and was the calm needed to counterbalance the stress from that ball screwing over my line clears. The sound effects were spot on for the style.

Controls

The controls were good, but one thing I found frustrating was that if I hold down S to move the block down, it detects that I'm holding it down and continues to move it down. Where as with A and D, if I wanted to move multiple spaces over, i had to press them repetitively instead of holding them. This felt off to me from what I'm used to with Tetris games. I'm mostly think of the current Puyo Puyo Tetris on the Nintendo Switch as I can't remember exactly from the earlier entries (NES/Gameboy/Arcade), but in those, holding the movement direction (left or right) will keep moving it in the direction instead of having to press it over and over. I kept doing this instinctively and it was messing me up.

Overall

I really enjoyed this overall and will keep playing it after LD ends, just because I want a better score.
Honest Dan
Honest Danauthor28 Apr 2018, 16:25
@ManBeardGames I played a round this morning mate, and thought the exact same thing. I didn't think to add the hold control mechanism to the left and right movement - but if I could go back I'd add it in. A few small changed I'd make - but I'm making an effort not to do any updates! Thanks for detailed feedback man

@randomhuman Thanks for that man, and the logo looks tacky but I wanted something that was a bit retro :D I agree about the music, upbeat music wouldn't be right in this mash up!
Elfcirynn28 Apr 2018, 16:51
My brain can't handle the awesome and all the mechanincs. Holy shmoly.
marioman6828 Apr 2018, 19:21
Wow never would have put Tetris and brick breaker together. good job.
PatrickRMC
PatrickRMC28 Apr 2018, 19:24
Really nice! I really enjoyed it! I saw you work on it on stream too
NorthernHawk
NorthernHawk28 Apr 2018, 19:32
I really enjoyed this game! I cannot think of two more incompatible games than those (and they are both classic ones!) Also I found so challenging to keep track of the ball while I was trying to place the tetris blocks in the correct spot and i loved it. Such a solid game with such a good theme! Congratz Dan!
Hisfantor28 Apr 2018, 21:32
two good old classics, I really like the overall graphic style, works great with this 'old' genres
BoltKey28 Apr 2018, 21:35
@david-boeger @honest-dan I just got a trout without losing a ball, which was a new challenge, completion of which ensures Trout Platinum Club membership. It took a lot of tries. It was pretty much all about keeping the ball above the blocks most of the time, because whenever it got below, it messed it up. I got lucky with how the ball started to bounce horizontally.

Also, the dropping of the pieces seemed much faster than in previous version, that helped a lot.


(sorry for no sound)
Honest Dan
Honest Danauthor28 Apr 2018, 22:54
@BoltKey You legend! That celebration paddle dance, will be known as the Platinum Dance
Bauxite
Bauxite29 Apr 2018, 08:58
Really really difficult, but also kinda fun when you realize how it works. Loved the way you can hit the tetromino while it's falling to make it exactly the shape you need it to be. Also loved the music.
Pietro Ferrantelli
Pietro Ferrantelli29 Apr 2018, 15:01
Everything is clean and eye-candy, the sound design is really cool and fits the game well. I'm addicted to both Breakout and Tetris so that was a game for me, this mashup is a good idea and is well executed.
Rebecca Kremer
Rebecca Kremer29 Apr 2018, 16:40
Truly fantastic! There are few LD games I genuinely want to keep playing so long! Totally addictive and a genuinely exciting and interesting twist on classic tetris! Couldn't make a trout but I think I'll come back and try later! Very very solid entry with nostalgic graphics and audio.
Dovakla
Dovakla29 Apr 2018, 17:25
This is great! Definitely the best Tetris mashup I've seen. It's really hard, but it all works so perfectly. Great aesthetic and sound design too.

Amazing work!
Honest Dan
Honest Danauthor29 Apr 2018, 18:02
@Dovakla, @Pietro Ferrantelli, @Bauxite Thank you for such kinds words :)
@Rebecca Kremer appreciate your feedback and was really good to see you experience it on stream! hope you continue to stream after ludum dare, we have a nice community of game devs active and I think people would like your personality.
legavroche
legavroche30 Apr 2018, 03:39
Wow this was an amazing entry. I loved your interpretation of the theme. The gameplay was very fluid and I really liked that extra depth of having the ball affect falling pieces. I imagine people with more coordination than I will be able to take advantage of that mechanic to rack up those lines haha. Personally I found the game very difficult but once I did get a line, it felt very rewarding. As another person who went with a breakout genre mash, I'd really love to hear your feedback on my version of it. Please give it a try if you'd like: https://ldjam.com/events/ludum-dare/41/city-blocks

And thanks @rebecca-kremer for sharing this entree in your post, otherwise I might've missed it
visumecadroide
visumecadroide30 Apr 2018, 08:55
Interesting mix but very (too much) hard to master :smile: ! I managed to make like 5 lines for 7 game overs and i ragequit ^^.
Destroying a line doesn't seem very interesting. I mean i was hoping of a big reward i could see for that (because it's very hard) but nothing like that appared. Maybe because i was insaneley focused on positioning my bars to avoid the ball and i saw nothing.
Realization is neat.
Jin9310
Jin931030 Apr 2018, 09:26
Terrific! Great combination and great idea... I really love every aspect of your game. You are the overall winner for me. Great Job!
ooku
ooku30 Apr 2018, 16:33
perfect 5/5 :)
great game to train multitasking
Tero Laxström30 Apr 2018, 17:55
Very well done. Loved almost everything in it. Too bad I'm really bad at multitasking. Good job.
ludipe
ludipe1 May 2018, 11:46
Loved the concept, it's simple but it works really well. Plus it's super polished. This is one of those games that I kept playing for a while. Well done! :-)
Honest Dan
Honest Danauthor1 May 2018, 11:52
@legavroche Thank you :) it is a difficult game indeed, but some have been able to master it somewhat. I think an easier mode with more time and more time rewarded when completing a single line, perhaps lower the amount of points needed to earn an extra ball too, could make it more accessible.

@visumecadroide shame you found it too hard, but it was the intended design. Once you get your brain handling both aspects of the game, it is very rewarding surviving longer. I did consider some big fancy graphical "trout" when yuo get 4 lines etc, but you compare to the inspiration of tetris, there is only a small sound when you get 4 lines, and nothing for a single line. I decided to follow that style, but as a result for players used to "modern" games, I can understand why you thought it was boring. These sort of games aren't about entertaining people with visuals and sounds though, its about overcoming a challenging and letting your concentration, precision and focus have time to shine.

@Jin9310 and @ooku super kind words, thank you very much
Honest Dan
Honest Danauthor1 May 2018, 11:53
@ludipe I'm pleased to hear that! I was concerned about the concept being simple when I decided to go with this idea, but for once I finished a jam game without half of the planned content missing :D I think I'll do the same next game jam, but this time try not to start a new idea at the end of day 1 :D
MaximBegunov
MaximBegunov1 May 2018, 12:40
A very polished game that fits the theme well. I wish it was on my tetris-thing when I was 5 years old:)
krammetje
krammetje1 May 2018, 13:17
Great game, love it!
Tayrnarion
Tayrnarion1 May 2018, 13:44
Really good game ! Very good use of the palette, nice audio and it does fit the theme, well done !
LemonBalmGames
LemonBalmGames1 May 2018, 16:51
Brilliant idea, great execution. 5/5 entry!
Darkwing00Duck
Darkwing00Duck1 May 2018, 17:51
I liked the classical stylization and idea. Very fervently play!

I also have a game about Tetris, it's important for me to hear your opinion
MagmaFortress2 May 2018, 07:23
Fantastic! This is my top pick for LD41. I'm amazed how well these two classic games fit - mostly, I believe, due to how well you've put this all together.
arron-fowler
arron-fowler2 May 2018, 09:57
Complicated honest fun. I thought it was a well rounded and finished entry. I like the monochrome treatment too. Good job
Bartosz
Bartosz2 May 2018, 10:44
@Honest Dan : "The music was composed and created in... " ?? :)
mortus
mortus2 May 2018, 19:57
Really cool game! Except for somewhat janky ball collisions I like everything about it! Really hard too, it took me some minutes to get my first row done.
Houruck
Houruck2 May 2018, 20:51
Good idea for a mashup, and - more importantly - great execution.
Honest Dan
Honest Danauthor2 May 2018, 21:42
@mortus Hi, thank you for the feedback - can I ask what sort of janky collisions you mean? I tried doing my own physics but it started going bad and reverted back to unity based physics, but would like to know what stuff you find janky so I can try and make it less game-affecting?

@Houruck thank you
joh
joh2 May 2018, 23:47
Wow, never realised I was so bad at multi tasking. This is great. probably the best use of theme I've seen. (I've seen good ones, but this... clever) To be fair I'm not sure those two games count as "genres" but I get it, and its amazing. Surprisingly hard, slightly frustrating too, but in a good way. The ball always ruin everything and yet its how its meant to be. I was also surprised by how often it also create perfect slots or perfect random shapes.

Good going!
Honest Dan
Honest Danauthor2 May 2018, 23:53
@joh appreciate your detail review my man, good to hear your feedback. Thanks!
TheSheepster3 May 2018, 07:08
Really cleaver idea, but even a SC2 pro might find its multitasking requirements too demanding. I would love some sound improvements myself. But even so it was a great combination with a marvelous execution. Omega good job.
Honest Dan
Honest Danauthor3 May 2018, 11:10
@TheSheepster thanks for your feedback man! I think to begin with it's definitely hard, but like juggling - once you begin to let your brain multitask, it starts coming together :) The sounds I would agree were not my strength, something I hope to learn more about in future. Thanks again
jamfella
jamfella3 May 2018, 17:02
Interesting combination. I thought I had seen "breakout" based ideas already, but this one was still original. I liked the "heureka" moment when I realized, I basically have 2 paddles. Very thematic entry.
Mau
Mau4 May 2018, 22:58
amazing game!
lonewookie5 May 2018, 01:43
Cool idea! I found it hard to play the "tetris" part while still focusing on the ball. Well done!
DDRKirbyISQ
DDRKirbyISQ5 May 2018, 02:26
Yeshhh this is pretty awesome. Wish the Tetris part was a little speedier in terms of controls, with autorepeat or faster fall speeds, but I understand that's part of the difficulty of the game as well, so not really a bad thing.
LeviDSmith
LeviDSmith5 May 2018, 02:38
Nice combination of Tetris and Breakout. I seemed to do better if I focused on hitting the ball with the pieces as they dropped. I think a little bit of color would have helped a lot. Overall the gameplay seemed to feel solid and the mechanics worked well together. Sometimes the paddle felt a little too sensitive but maybe it was just my mouse.
Nuthen5 May 2018, 04:25
Really interesting game! Having the ball destroy pieces made it really difficult to clear more than a couple of lines, especially when my piece would become nearly destroyed before it was fully dropped :stuck_out_tongue:
Tim Ruswick
Tim Ruswick5 May 2018, 04:46
This was really great...really cool combination of game types but also really great execution!!!
mortus
mortus5 May 2018, 11:59
@honest-dan I mean that sometimes the ball doesn't go where you'd expect it to go. It deflects at a (seemingly) wrong angle, especially at the corners. I can't describe it better. Also sometimes it snaps a bit to the side when contacting blocks. Honestly, I don't think a game like this needs "real" physics engine, it's probably better off with simple rules of the same angle deflection.
HagamosVideojuegos
HagamosVideojuegos5 May 2018, 12:40
Possibly the best game of this jam, perfect combination, funny, good graphics, good song... my favourite! amazing work!
Honest Dan
Honest Danauthor5 May 2018, 13:07
@mortus thanks for explaining in more detail. Will be things I can think about if I ever find a way (due to controls) to port this to mobile.

@HagamosVideojuegos thanks so much, so pleased you thought so!

@Tim Ruswick Thanks bud
Crimson
Crimson5 May 2018, 14:08
Great combination of genres, makes it very challenging, I enjoyed it a lot. The retro graphics and sounds go well together. Overall a very polished and fun experience. Great work!
vilcans
vilcans5 May 2018, 14:55
Wow, that was a funny mix of games! And frustrating that the ball wrecks all my plans for getting rid of rows! :-)
Akadream
Akadream5 May 2018, 15:19
It's a very cool game :D
Ratherjolly
Ratherjolly5 May 2018, 15:40
I would totally buy this. Like. This is an excellent game. Seriously. Well Done! Great Job xD
Maakep
Maakep5 May 2018, 17:13
Holy moly, are you kidding me. This is great! Great use of the theme, excellent execution. Just well done, I love a good multitasking game and this works out in so many ways. Definitely one of the best I've played this jam. Sorry I can't come up with any constructive feedback! :grin:

Feel free to check out my web "game" Story Collab, I'm in dire need to ratings!
veztron
veztron5 May 2018, 17:32
Really fun and polished!The thing that impressed me most was the attention to detail on the ball bouncing. The ball never got stuck bouncing horizontally and it always bounced in predictable, but dynamic ways.

It is pretty hard to operate the mouse and keyboard at the same time for something like this, but you get used to it quickly.

The challenge of the game is obvious and exciting. The scoring seemed well balanced to me. I can only imagine the skill it takes to actually get a trout.

Great Work :)
Lost Dutchman Software
Lost Dutchman Software5 May 2018, 20:12
This game is absolutely amazing. So well polished, such simple gameplay that takes real skill to master. Gotta go show this to my non dev friends now.
huminaboz
huminaboz5 May 2018, 20:16
You did a good job making sure this plays smoothly. Loved the aspect of knocking bits off the tetris blocks to make them fit your needs.
Rosik6 May 2018, 18:51
Lol, great catch with theme, and game is surprisingly playable. I was slightly doubt about timer, but it make gameplay more tense and that good.
Honest Dan
Honest Danauthor6 May 2018, 22:02
@Rosik Yeah needed an end game, and wanted to steer good players to complete lines to extend the timer and get higher and higher scores - so it becomes a game of planning and execution rather than purely who can control it the quickest!

@huminaboz Thank you man, I really enjoyed it too, was more satisfying than I envisioned when designing it :)

@Lost Dutchman Software Let me know what they think! I'm not sure the rules on trying to monetise this on app store etc, since its based on two existing well-known games.

@veztron thanks for that! I had to add some small variance to it to avoid the stale mates. You can still get some long horizontal loops, but I liked them - a rare chance to focus just on the "tetris" element, yet you still need to time the moving of the pieces down to avoid knocking the ball out. Oh and I've never got a trout. 2 people have recorded theirselves getting one and sent it to me :D

@Maakep really pleased you enjoyed playing it
Ballin7 May 2018, 11:03
Holy cow this is brilliant, nice job!
rkoshino7 May 2018, 23:23
I just loved the little pain that happens to my brain when i play it. thanks for developing it! A++
Honest Dan
Honest Danauthor8 May 2018, 00:01
@Ballin thanks bud!!
@rkoshino if it continues, please see a doctor. Otherwise - glad to hear it :D
Darkphnx
Darkphnx8 May 2018, 02:34
Wow, great job on your game! Trying to control both things at the same-time made my brain hurt a bit lol. I might have to have another go at this with a player 2 to control the breakout ball! Put this on the app store!
csanyk
csanyk8 May 2018, 02:47
I think your title is clever, TetRis+breakOUT = TROUT.

Very interesting and well done. It's just about impossible to clear a line in Tetris when the ball and paddle continually dismantles the line you're trying to build, plus any time I tried to focus on manipulating the falling Tetris block, I only lost track of the ball and died quickly. So this is a very challenging game. It would be interesting to see it played as a 2P co-operative game, where one player controls the falling block, and the other manages the paddle, and they work together.

I quickly fell into a play style of ignoring the falling blocks and just playing Breakout, essentially. But you cleverly prevent this style of play from working by introducing the time limit mechanic, which forces the player to try to complete lines in order to play for longer than 2:00. But since I can't even keep the Breakout game going that long before I lose all my balls, it doesn't limit me -- yet.

It seems from your scoring that it's about 2x as rewarding to clear lines as it is to destroy blocks 1 at a time. But given how challenging it is to actually clear a line, I almost wonder if the reward should be more like 4x or 10x.

My own LD41 game, InvadTris combines Tetris with Space Invaders, and I think it's interesting to compare and contrast these two entries. I invite you to give it a play if you haven't seen it already, and let me know what you think.
Poio
Poio8 May 2018, 12:32
Oh wow. That is a brainmelting experience.
Well done !
jenninexus
jenninexus8 May 2018, 12:42
The ultimate!! 2 games that made the biggest impression on me growing up - made into a sandwich by one of my favorite honest devs. :-)
PeachTreeOath
PeachTreeOath9 May 2018, 04:06
lol the Trout Platinum Club....I actually came into this comments section to figure out what % of people could even get trouts and now I feel bad. Really great merger of 2 genres. I've noticed that there are a few games that are merging 2 somewhat close genres and coming up with some really unique stuff out of it and you are one of those people (rather than the typical dating sim + platformer or all those games popping up this LD). Really well done and the game really stands out in this crowd.
SecretPocketCat
SecretPocketCat11 May 2018, 16:12
Wow, this's super cool and the amount of polish is nuts. The best I got so far was 880, so I've no idea how/if can someone get 40k... (Unless the player can hit a perfectly straight ball, keep it to the side and just tetris away or some players got the bug mentioned in the description).

Suggestions/nitpicks:
* more space at the bottom would be nice as the ball can be somewhat unpredictable
* would be nice if the blocks collapsed after the ball creates a space inbetween
* when the player moves the paddle into the ball at the last second it results in the ball going down away - being able to save the ball at the very last moment would probably feel baller (teehee)
larzan
larzan12 May 2018, 10:31
Great concept, great gfx, audio, a very polished entry!
And also a very well working combination of tetris with another game. I also used tetris (+ J&R) but unfortunately the whole thing is not neary as polished as what you guys managed to do.
Good job, one of my favourite entries of all LD's i have seen :)
Joror
Joror12 May 2018, 15:49
A fine combo! It was too hectic to see if making tetris lines or removing blocks with the balls was more worthwhile, but I guess just staying alive is prio #1. :smile:
Splitting attention is a good skill to master over multiple plays, so that works really well. I liked the hint of extra balls every 1000 points (maybe a nice 'extra ball' message in the middle of the screen?)
Only thing I kinda missed is the tetris side-slide when on the bottom row to just fit a shape in - but that is minor details.
Nice entry!
AlejandrodeCea12 May 2018, 20:07
The combination of the two genres is just lovely, they're very incompatible :smile: but it turned out very fun as well! Love the retro style graphics :wink: Good work!
Ethan Kennerly
Ethan Kennerly12 May 2018, 21:10
When the ball bounced and destroyed the falling blocks, I felt interested! If you continue to develop this, when I saw that I would get points for making a puzzle line, I didn't know how I could keep the ball away from the blocks long enough to stack a line.
StrangerYann
StrangerYann13 May 2018, 11:53
It's a really interesting and original concept, combining 2 of the most famous 2D brick-based games ever, what I'm wondering is... how does this combination serve gameplay? Feels rather counter productive - either you prioritize the tetris aspect of the game and all you do with your arkanoid ball is try to avoid stuff while keeping it in the air, or you prioritize the arkanoid game and there ain't anything left for you ro play tetris with... In my playthrough the arkanoid ball for stuck on the left corner 'cause I lowered a tetris block into it and it just stayed in the ad without movine, which enabled me to just 'burn' annoying tetris blocks onto it when I didn't wanna deal with them - which is a nice perk but... it sorta removes the interest both of the tetris game and of your game... So nicely done, nice graphics and sound and execution of this concept in general, you did good work in this respect for sure - not as for choosing the concepts to combine... maybe there are some improvements to be done in that area for next time ^^# Thanks for sharing anyways and take care, see you next time around ldjam.com perhaps ;-)
Honest Dan
Honest Danauthor13 May 2018, 12:21
@StrangerYann

Regarding the gameplay - I'd encourage you to try playing again and think about the conflicts with the two "approaches" you highlighted in your review.

*1) Play just Arkanoid and have no Tetris pieces to play:*
This is correct. They give you the lower amount of score, and never extend you time. The game is labelled as a "high score game", so essentially if you play this way - you're choosing not to try and score well or extend the time in which you have to score. I'd say the game is designed to encourage you away from this game play, since it's a high score game and it is expressed on the UI and the "how to play" that you get more points for lines and extend your time.

*2) Play tetris and avoid stuff with arkanoid ball*
Well, that is kind of the point of the game. The difficulty is, the nature of arkanoid means it is near impossible for you to avoid stuff with the ball. Meaning, it conflicts your ability to make tetris lines and to do any serious planning. When Tetris lines are the way to score more points and extend your timer, then it is about managing the conflict the combination of these genres give you. You have to be selective about what blocks you break. You can use the arkanoid ball to change the shape of the puzzle landscape to fit pieces in. You can change the shape of a tetris piece as it falls so its more useful. You can use the falling tetris piece to deflect the arkanoid ball to protect your puzzle landscape from being spoiled.

So on the question of how does the combination serve gameplay, I'd argue that infact the combination makes you think different about how to play two classic games that you are likely already familiar with. I'd remind you that the theme was about INCOMPATIBILITY. By definition that means that two things coexisting causing problems or conflict for each other. I'd argue that trout encourages you to play the games differently than you normally do, because the problems and conflicts they casue each other. A by product of that is a different type of game play and strategy, which requires not only mastery of the two original base mechanics, but the ability to react to the problems they cause each other. I am happy with the two concepts I have combined and believe they produce interesting gameplay and decisions for people to make.

I do wonder how much time you gave my game while doing your review. Part of your analysis on gameplay is based on a rare bug that I had highlighted in the game description page. Perhaps you should have restarted the game if you had sensed something had gone wrong, to allow yourself to spend time experiencing the game as intended.
Schu
Schu13 May 2018, 15:41
Nice work combining two classic games! It was pretty challenging to focus on both the breakout and tetris aspects at the same time and it took me awhile to understand that you don't necessarily want to break every block since you can get more points for finishing lines. The audio was great!
diptoman
diptoman14 May 2018, 02:50
This is pretty amazing. I don't know why there are people saying they're not incompatible genre - breakout and tetris is about as incompatible you can get. I'd argue it's too incompatible to the point it becomes counter-productive for its own good (since the goals of the two games are basically the opposite - arranging the bricks and breaking the bricks). But you pulled it off very well - props.
Aei14 May 2018, 19:08
God damn, one of the best games I played this jam. I got stuck on this game for almost hour! I love those themes mixed together with original graphics and logic. Great job!
glimaleite14 May 2018, 19:16
That's probably the best I've played so far. So elegantly designed, well executed and polished. Huge congratulations for you.

I kept sabotaging my own strategy and it was driving me nuts. It's really challenging to complete tetris lines and the one time that I managed to get it right was amazing.

Thanks for that game and keep it up the amazing work! If you have some free time, please check my Compo entry, its a mix of RTS and Bullet Hell. https://ldjam.com/events/ludum-dare/41/last-stand

Cheers!
joe40001
joe4000115 May 2018, 04:01
I streamed myself playing your game. You can watch the vod of it here:

(Starts at 38:00)
sniperfull15 May 2018, 19:21
Really fun multi-tasking game! i really enjoyed the art style of it. And the sounds were quite decent. definitely enjoyed playing it!
CoxyofNewp15 May 2018, 19:59
I feel that Dan made a really great idea of a game, that really makes you work hard to do good.. Loved it
jusw8515 May 2018, 20:24
This is definitely one of the best theme mashups I've seen. It definitely fits the theme really well, and I love the black and white gameboy aesthetic that you went for. Bravo!
puppetmaster
puppetmaster15 May 2018, 20:30
Super cool genre mix. Very harmonious, especially with the retro graphics and music.
Unfortunately I'm very bad at coordination games.
Nevertheless, I have played this game for a long time and had joy.

If you have still some time, I would love it if you could test our game.
https://ldjam.com/events/ludum-dare/41/astropover
David Boeger17 May 2018, 04:18
Darn you @BoltKey ! I'm now 3rd on the leaderboard! I suppose I shall likely remain there for a while, lol.

Other games by @honest-dan

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