Drone Gardening League

Drone Gardening League

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overall: 3.53
fun: 3.32
innovation: 3.58
theme: 3.47
graphics: 3.68
audio: 2.71
humor: 2.22
mood: 2.91
The top drone racing pilots in the world are turning their sights to the the hyper-competitive world of gardening! In this arena of aeration, these pilots' seeds will surely be tested. Sign-ups open now! You could be the next top sky-mulcher!

In Drone Gardening League, pilot your drone around the small offshore island arena. Each round of the tournament lasts just a few minutes. Periodically, your garden will be scored. The drone with the highest score at the end of the round wins. Between rounds you can re-equip your drone with other modules to help reach victory. Maybe bring new flower seeds in. If those flowers defend themselves or you accidentally spill some high-test weedkiller, well, that's just drone gardening for you.

Mechanics

- You have a deck of cards that control various features of your drone. You can swap out cards between rounds.
- Each card requires various resources listed on the card.
- Battery (white): recharge by returning to your base station
- Water (blue): suck up water by hovering over the water offshore
- Elixer (purple): acquired automatically, or extract some from purple goop deposits around the island
- A panel of judges score your garden every 10 seconds
- 4 fully-grown plants are worth a star
- Starflower and royal starflowers are worth more
- The current standings are shown in the top left

Reviwer Notes

- you are the red player, you can change your drone between rounds
- There are more cards if you scroll (it may not be obvious)
- The first level is a bit of a tutorial, mostly to get used to the controls
- There is no penalty for losing a round
- you must have 15 cards in your deck to start a new round. You will have to add cards after the tutorial
- There is no end state. There are three maps after the tutorial that are picked at random.

Change Log

- 8/13/18: card rendering fixes, fix sorting in the deckbuilder and remember which drone you picked, fix arrow keys, prevent base from being killed, fix some grid highlights, AI fixes
- 8/13/18: fix card list truncating the available cards at various resolutions, fix poison cloud card so it doesn't keep coming back into your hand
- 8/17/18: added a post compo version that greatly improves and simplifies the controls. You tap a button to select a card, tap it again to use it, and hold it to discard it.
- 8/19/18: Added error logging and fixed a soft lock bug

Postmortem

https://www.youtube.com/watch?v=0M-TryLdgkQ
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