Calienows

Calienows

This game is from ldjam.com, which is currently unavailable.
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overall: 3.68
fun: 3.60
innovation: 3.34
theme: 3.10
graphics: 3.99
audio: 3.67
humor: 3.69
mood: 3.45
Oh hey you! Yes, you!
You like Aliens? You like COWS?! Well good, then we've got you covered!

Hi there and thanks for checking out our LD44 entry for the topic "Life is currency"!
Our approach, as you will soon notice, is that we don't necessarily view our player life as the titular currency,

but rather those of the NPCs we abduc- erm, take with us.

It's PvP, so grab your girl/boyfriend/roommate/talking cat and get a load of this.
Our game puts you in the shoes(?) of an eager little junior alien abductor who tries to beat his colleague (Player 2, ofc YOU are Player 1) at who abducts more cows in a certain amount of time - and keep them alive.

Why is the alive bit relevant you ask?

In the beginning your gear is moderate at best - budget cuts these days, no one is safe - but you can obtain valuable upgrades if you trade in some of your carefully collected specimen in return - which then obviously wont count for your end score.
If the last bit made you think "Gee, then I'm just gonna save all my cows" let me tell you it's not always wise to be greedy -
you know the old saying, you gotta spend cows to make cows! (Pretty sure that was it)

This Game provides controller support (recommended way of playing) as well as old-school keyboard controls.

Quick overview of our awesome team:

Angie - *3D Monkey, Rigging, Animation, Level Design*
Benji - *Programming, Unity Guru, provider of oranges*
Chris R. - *Graphic/UI Design, Sound bro, Level Design, Unity stuff & programming*
Chris P. Bacon - *Programming dude, Unity wizard, Mr. Bugfix (like, a LOT)*

We'll work on providing a MacOS build, but for now you gotta stick to our windows or webbuild (fullscreen recommended ;))

(Just in case your brain melted down to some unrecognizeable goo over the last couple of days like mine,
actually EXTRACT the zip before trying to play, not just double click lol.)

Well, without further ado, have fun, please rate and let us know what you think! :)
We will play, rate & comment every game in return!

Changelog 5.1. [BUGFIX] Locked y Axis so Player can continue playing after bumping into colliders, added webbuild

Postjam recommended!

The build just has a few but effective PostProcessing/Material colour tweaks to make it visually pleasant and easier to read and some value tweaks to give gameplay more variety and fun!
Also assigned buttons for player 2 that most keyboards ACTUALLY have ^^

Please use fullscreen if you use the Webbuild :) Thanks!
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