
Ludum Dare #45compo
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Description
This was the first time I entered LD using a proper game engine (Godot). I thought this would be fun, since I could focus less on code, and more on gameplay and assets. However I didn't really enjoy either of those parts as much as I usually like engine design.It's a basic platformer. Initially I wanted more content and items, to make it better fit with the theme, but I couldn't find motivation enough to give it 100%. It's at least "winnable", and has a form of scoring.
Controls
- A/D _or_ Left/Right to move- Spacebar _or_ Up to jump
- E to open doors

Comments4


JCMonkey7 Oct 2019, 03:33
yeah this is a really hard game. and if i was able to kick the first locked door open how come i couldnt kick the next one?
Tacokhun7 Oct 2019, 04:10
Very hard to control, hit boxes are weird.

crneumre12 Oct 2019, 12:04
The acceleration based jumps were hard to control especially when you have to jump when standing on one block and trying to pass the spikes.
Cute game tho nice art and great sfx.
Cute game tho nice art and great sfx.



It's pretty hard, but it's fun and graphics are cute.