As Captain of the LD-Rough Ship you must keep your ship running til you reach your destination. Trying to secure the future for your people, you decided to undertake a risky mission, transporting "The Item" to your home planet to rebuild your world. The journey is full of many dangers, Good luck.
CONTROLS: W-A-S-D - Movement. Left Mouse - Shoot. R - Reload. E - Interact. Left Ctrl - Crouch.
Cool idea, but maybe you can add a map in game (with position in real time), because the fixed picture of the tutorial don't help me to find my way. and i don't understand how i can interact with the lot of computer in the ship (not enter, not space, not mouse right, not E.....heu how?) the only thing which work is the gun. Please indicate the controls on the page or in game.
Fantastic game! This is easily one of my favorite games for this Ludum Dare. There's so much to do! It did take a bit to get acquainted with the tasks I had to perform, but once I understood what things did it was so much fun. A few critiques: I couldn't make it a minute without blowing half a dozen holes in my ship, and the repairing aspect is tedious and unwieldy. Also there was literally no rest from the onslaught, just attack after attack. The player needs a bit of a break to repair and recover, there's just too much going on. All that said, amazing job!
This was fun but man it was hard! Took me a couple of goes and two readings of the tutorial before I understood how to play - although I never did figure out how to turn on and use the gun on top of the ship. A lot of really cool features here: the minimap on the bridge, the different objectives requiring different tools/tasks. There needed to be music, I think. And it wasn't always clear what the current problem you needed to fix was but, overall, great job!
A little confusing but after i got into it, I realized that I just kept on playing. One of my favourites from this LD! It's amazing how much stuff you were able to pack into this game in such a small Tim!
It has potential being an FPS you have a good base there. But yeah I think it's confusing. I also dont get the appeal because it's an FPS. There's some problem when shooting lasers as it starts away from the barrel. Keep making games, I'm sure you can make more than FPS. You got the skill and ability to develop your types of games
A very good concept, but as said before, a little confusing. Also i don't know if this is a game bug or my PC's trouble, but mouse movement is a bit broken. For example, when you move your head to the left, it bounces a bit back when you stop. It's really hard to aim at anybody.
I wasn't able to make it but it's a great game :) The graphics are very good. I was really surprised by how complex the game is considering it was made in 72 hours. The only thing I think you should add is a minimap because I kept getting lost.
Great game but its very hard for new players. The attacks start right away and theres no easy way to navigate the ship. A minimap and easing off the attacks at the beginning would be helpful, as well as tooltips on interactable objects indicating that they can be interacted with.
Nice game. It was really fun. Maybe it would help to have a bit more feedback on the ship's status while you are off the bridge, through a wrist mounted device or something. Other than that, it was pretty much perfect. Awesome game, nice job.
Nice idea and very ambitious, also very unforgiving. I think if you could continue development and add an interactive tutorial that has nice pace to it, the game could be really solid. Hopefully you keep up the development on it, I have followed you on itch and looking forward to updates :)
@dnich013 thank you very much! Yes, we are currently working on an update with a new interactive tutorial, aiming to release the update after the Play+Rate phase ends!
As a Linux user I have found it to be too much of a bother to get some of these windows-only games running, and it's mostly because of small inconveniences like spaces in the filename. Pretty sure it can be done ofcourse, but it just takes too long to do. A bit ironic that I had to publish my own game as windows only because the html5 build broke!
Anyway, I had this on my list of games to play and rate, but unfortunately I can't. Sorry!
Next Ludum Dare I might prepare a windows virtual machine for this purpouse.
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Feels a little bit confusing at start and tutorial doesn't help.
Probably some kind of alarm ( sound and light ) would help to detect breached room, because I didn't find robots at all during first playthrough.
I would like to play thru all the game when it will be more clear what to do.
Also i don't know if this is a game bug or my PC's trouble, but mouse movement is a bit broken. For example, when you move your head to the left, it bounces a bit back when you stop. It's really hard to aim at anybody.
The only thing I think you should add is a minimap because I kept getting lost.
Great job! :)
I also made a game about a spaceship.
Anyway, I had this on my list of games to play and rate, but unfortunately I can't. Sorry!
Next Ludum Dare I might prepare a windows virtual machine for this purpouse.