Battle of Neptune

Battle of Neptune

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overall: 4.11
fun: 4.21
innovation: 3.02
theme: 2.52
graphics: 3.82
humor: 2.43
mood: 3.57

A cycle of giving and taking


Humanity is exploring the stars, and found a never-seen before planet, with all manner of odd creatures on it. So what do you do? Get in a hazmat suit and blow them up!

Enter a roguelike with procedural levels and stackable powerups. No run is quite the same, no build plays exactly the same.

You may not succeed at first, but keep trying, experiment with different styles, and push ever onwards.

Key Features


* A new roguelike & bullet-hell experience.
* Variety of fully stackable powerups to create crazy weapon builds.
* Cast of enemies with unique behaviors, forcing you to adapt, and creating new gameplay opportunities.
* Destructible terrain: punch through cover, or hide behind some -- but keep moving!
* Powerful, juicy gameplay, with sounds and visuals that pack a punch.

Controls


Supports mouse and keyboard or an Xbox-compatible gamepad. (Though you need a mouse for the menus.)

* Move: WASD or arrow keys [keyboard] or left stick [gamepad].
* Look/Aim: Mouse or right stick [gamepad].
* Shoot: Left-click [mouse] or right-trigger [gamepad].

Screenshots



Credits


* Sam Minh Ly: Level design, enemy design, balancing, audio
* Mika Molenkamp: Programming, audio, UI
* Jorrit Neslo: Character art, environment art, UI

Sounds created with assistance of BFXR, or sampled from FreeSound (https://freesound.org/).

Music: OpenGameArt (https://opengameart.org)

Font: Karma Suture, by Typodermic Fonts (http://www.typodermicfonts.com)

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