
We need to talk
This game is from ldjam.com, which is currently unavailable.
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“We need to talk” is a short narrative-driven game, a mixture of dialogue and card games.
The story reveals around the married couple stuck on a Ferris wheel on their 10th anniversary. At any stage of the conversation you can use a card to open new speech options.
The game was inspired by dialogues in “Disco Elysium” and “Fallout New Vegas”. It has a branching dialogue tree and 3 endings. The only way to win the game is to be honest with yourself.
Controls are: mouse and Escape (pause).
The game was created in 48 hours for Ludum Dare 47 Compo by Stanislav Demchenko.
I used some preexisting code written by myself. Other than that everything was created from scratch.
Tools used:
Unity3D, Houdini (Modeling), Adobe Photoshop (UI), Cubase (Music), Adobe Audition (Sound design), DSP Motion (Sound generation)
The story reveals around the married couple stuck on a Ferris wheel on their 10th anniversary. At any stage of the conversation you can use a card to open new speech options.
The game was inspired by dialogues in “Disco Elysium” and “Fallout New Vegas”. It has a branching dialogue tree and 3 endings. The only way to win the game is to be honest with yourself.
Controls are: mouse and Escape (pause).
The game was created in 48 hours for Ludum Dare 47 Compo by Stanislav Demchenko.
I used some preexisting code written by myself. Other than that everything was created from scratch.
Tools used:
Unity3D, Houdini (Modeling), Adobe Photoshop (UI), Cubase (Music), Adobe Audition (Sound design), DSP Motion (Sound generation)