
Scython
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
BURN THE DARKNESS AWAY
From the LootLads team comes a tower defense & economy manager with a twist!
The dark rift looms before you, promising boundless energies, in exchange for the low, low price of your entire world. You don't want that. You just want one part of the deal.
MAIN FEATURES
* Siphon the energies of the Nine Layers of Hell - but beware, the further you tap into its power, the stronger its grasp becomes...
* Strategize and experiment! In all levels, there are multiple ways to set up your buildings.
* Multiple levels available for replayability and increased difficulty.
HOW TO PLAY
* Protect your siphons. The Siphons provide you with :fire: Infernite, which you can use to create buildings.
* Create defenses to stop the Corruption from spreading to your Siphons. Build up your walls and hunker down.
* Power your defenses by placing Generators, which create :zap: Energy, and build cables to transport the :zap: Energy to your buildings.
* Upgrade your buildings: if you have enough :fire: Infernite, you can click on them and click the Upgrade button to increase their effectiveness (for Towers and Walls) or their Energy output (for Generators).
* Keep the Corruption at bay until you reach the Ninth Layer and extract all of its virtues.
SCREENSHOTS
GAMEPLAY TIPS
Try to experiment! But if you're having trouble:
* Walls greatly slow the spread of Corruption through them. Place them at your front lines, such as near the Portal.
* Pulsar Towers remove Corruption in an area, and are most effective when they cover lots of tiles.
* Solar Towers target only one tile at a time, which makes them very good to place near choke points, or across chasms.
* Remember to upgrade your buildings (click on them), to improve their efficiency or :zap: Energy output.
Advanced tips:
* Generators also work like Cables, in that they allow :zap: Energy to pass through them in all directions. You can use this to save space.
* In a pinch, you can :hammer: Deconstruct buildings (click on them) to receive some :fire: Infernite back. You could use this to move your buildings backwards, for example.
CHANGELOG
_(the original 1.0 version is available for download if you want to use that instead)_
Version 1.1:
* Fixed broken postprocessing in the Web version
* Minor adjustments to game difficulty
CREDITS
* Jorrit Neslo - environment art, UI art
* Sam Minh Ly - level design, balancing, visual effects
* Mika Molenkamp - programming, audio & UI implementation
Fonts used: Zebulon, Spaceline, Sansation (1001freefonts.com)
Music and sounds from opengameart.org (Beeping Bobbing, Humming Beetle, Electrosteel, Blind Shift) and freesound.com.