The Dungeon Lord

The Dungeon Lord

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.93
fun: 2.45
innovation: 3.45
theme: 2.68
graphics: 2.79
audio: 1.83
humor: 2.33
mood: 2.47
I did it! \o/
Worked around 32 Hours on this game, made mostly with core javascript, no engines or libraries.
Pictures are all made by hand in paint.net x)
This game can also be played on your phone (that is why the size is what it is ;D)

My focus for ludum dare is mostly the programming and that seems to influence my games.
Like the last time i think i made a too complicated game to get the hang of it fast - but i still hope some of you are willing to play it and find the joy within <3
Try to read the intro carefully as i hope it explains everything so u are able to enjoy the game. :)

Since the last time i got a lot of good feedback and still a kinda bad rating i really want you to tell me what u didn´t like - i want to improve ;D
Tho of course i still love to see some positive comments again <3

-- Small Intro + How To (also shown in-game!) --

You are...

The Dungeon Lord

...or the owner of a dungeon,
if you want to call it that.

In your world, there is finally peace,
no one is trying to get world domination.

In a world like this, hero is by far
not the most wanted profession,
especially because there is nothing to do!

The Hero Association knows
that if world peace keeps on going,
there will be fewer and fewer heroes
to save us, if new disaster is to happen.

Even tho, they want you to
try everything in your might to...

DELAY THE INEVITABLE.

Things to-be-done in the future:

- Feedback for hero interactions
-> Monster fighting
-> Trap evading
-> Chest looting

- (auto) save function
- sounds for buttons and map movement for better feedback

Special Tutorial
... that i should have added way earlier to the real tutorial i guess x.x

So in generall - Heros interact with thinks if they STAND ON them.
This is no tower defense, neither the monster, the trap nor the chest have any use if no hero moves on them :)

If a Hero interacts with an object (monster/trap/chest) he needs his time interacting, adds money to its end value for the "entertainment" provided and then walks where he pleases (also the way he came from) - this is because if they feel like they cant beat a monster or evade a trap they should have a chance to go back i thought :D

Heros try to walk on paths, and on a path they will not go the way they came from.
Heros can also walk onto paths from the side (no opening in the path).
On free space the hero has no goal and walks where he pleases (because if u are in a dungeon, the hell do u know where the exit is, so if u have no path in front of you, you walk pretty brain dead around till u find anything that helps to find the exit ;D )

Rocks are walls, quite literally, the heros cant pass them, and well there seem to be a bug that if a hero walks on a path into a builder he can no longer move, because he wont go the way he came (path rule) and he cant walk onto the rock, so he kinda freezes.

I hope that helps the people who enjoyed the game to understand it better, and the people to come to have a better time to get into it <3
Found a bug?
Tell us on Discord