Soul Garden

Soul Garden

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.90
fun: 2.64
innovation: 2.88
theme: 3.60
graphics: 3.40
audio: 2.73
humor: 2.90
mood: 3.10
You're a little Grim trying to create a beautiful balanced garden by harvesting souls.

Tap WASD or arrow keys to move and harvest souls.

The souls age over time and have different energy requirements to harvest (e.g infants need less energy to harvest than adults) so keep an eye on your stats and pick up green glowing orbs to replenish energy supplies. If you run out of energy, it's game over for Grim.

If you last one minute you'll be taken to your garden to see your newly planted souls. (I did have a whole plan for different ends depending on ratio of souls harvested etc but yknow, jam-time... so for now it's just a breakdown of harvested stats).

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UPDATE!
For the first time in a jam I've actually gone back and modified a few things to fix bugs and take on board feedback, including:
- Bug fix where it was glitching loading the garden scene
- Energy and time now appear as visual scales rather than numbers
- Increased starting energy
- Added a couple more spawn points
- Added option to go to your garden and see all the harvested souls before the timer runs out

The game embedded on this LD page is the original LD jam version so to play the updated version, play it on the itch link below!

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The embedded format is a little off so try the itch link to play a fully embedded version without scroll bars or cut-offs.
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