
Return To Sender
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Description
Have you ever wondered what it's like to be in one of those Returns Processing warehouses that Amazon has everywhere? No? Me neither, but now you can find out!\* (\* Definitely not accurate to real life.)
:package: Process Returns!
:skull: Deal with Corporate Bureaucracy!
:christmas_tree: Spend Christmas Day in a Cold, Hard, Office!

Features
:nine: 9 levels of gameplay.
:iphone: 4 unique products to process with many variants.
:100: A scoring system that ranks your performance from S to F.
:mountain: A difficulty curve that will make you scream.
:speech_balloon: Kinda funny dialogue?
:loudspeaker: Audio that I recorded using my 8-year-old mic in the last hour of the Compo.
Play Now!
Please let me know if you find any bugs so I can fix them! I'd be endlessly appreciative. :heart:
Known Issues
The game will not look right on anything smaller than a 1080p horizontal monitor. If your screen is smaller, zoom out the webpage (Ctrl -) until things look right. The game will not render right on mobile.
Cheats
If you're stuck on a particularly difficult level, you can skip it by opening your browser's Dev Tools (Ctrl Shift I) and running the following line of code in the console, and then reloading the page.
`localStorage.setItem('current_plot', parseInt(localStorage.getItem('current_plot')) + 1)`
Tips
- Prioritize correctness over speed. Missing your quota doesn't impact your score as much as making mistakes.
- You only need to mark down one mistake per product at the beginning, don't waste time finding them all.
- Try to memorize the positions of the problems on the Product Specification, it will help you!
A message from Auri (me, it's me)
I streamed the entirety of this Ludum Dare and the previous one. For this one, it was over 30 hours of being live over a 48 hour period. It was draining, exhausting, but oh so much fun. I love making these competitions fun events, and it would mean a lot to me if you'd come say Hi next jam! I've put my social media below.
I still don't know how I managed to get so much done in such little time this Jam. Things just fell into place and I'm sort of in shock, but I'm really proud of how this game turned out. I hope you enjoy it. Thanks! :smile_cat:
- Twitch
- Discord
Please keep in mind that this is a COMPO entry! All of the sound, audio, programming, etc was made solely by me in 48 hours. No pre-existing media was used other than the fonts. ✨
Post Deadline Changelog
- Fixed a few rendering bugs and typos.
- Fixed the end-of-level scoreboard not showing the number of processed packages.
- "Fixed" the fact that the second level had wayyy too many waves. The bug was my brain thinking people would be playing at my speed -.- I'm hoping this is okay since it's just to get players to the actual meat of the game little bit quicker.