Ludum Dare #54compo
Less is Moore
Description
It's hard fitting all of our modern conveniences into a computer the thickness of a pencil. Find out how the people in the biz really cram all of the tech into your phone by doing it yourself! This completely factually accurate phone-creation puzzle game is sure to teach you very important things about phone construction, such as
:package: More effective box packing.
:iphone: An intense hatred for technology.
:dog: What a "DogPhone(tm)" even is.
Play Game
Please let me know if you find any bugs so I can fix them!

Features
🧩 Puzzle gameplay!
:five: Five unique levels!
:iphone: Pixel art that took way too much time.
:speech_balloon: Pretty funny dialogue?
:timer: A potentially superfluous timer!

Cheats
If you’re stuck on a particularly difficult level, you can skip it by opening your browser’s Dev Tools (Ctrl Shift I) and running the following line of code in the console, and then reloading the page.
`localStorage.setItem('ld54_level', parseInt(localStorage.getItem('ld54_level')) + 1)`
Tips
- Check for new parts at the beginning of every level, sometimes they'll be required to solve it!
- The timer doesn't impact your score so long as you make the phone before it runs out. Take as much time as you can to perfect your design!
- Bigger parts provide better scores, but also have larger footprints.

Play Game (again)
A message from me, myself, and I
Hey there! This was a hell of a Jam. This was my first time entering a Compo that overlapped with my university semester and *wow*, it was something else. I streamed the whole thing as per usual on my Twitch, totalling over 30 hours of Live time by the end of it. Once it was over I just wanted to fall asleep forever, but I had a great time, and I'm really happy with how the game turned out :zzz:
I feel like the concepts in this game are stronger than my LD53 entry (which I'm still really proud of), but the execution is a bit more rough. I had a much more ambitious idea, so it makes sense that I wasn't able to complete it to the same level of polish. I really wish I had found time to add audio, as I think that added a lot to my last entry, but sacrifices had to be made :smile_cat:
One other topic of note is that I created my very first YouTube video recently, which is about how games render lots of textures using Sparse Bindless Texture Arrays, an advanced OpenGL API feature. It would mean a lot to me if you'd check it out, as I'm very much still starting on the platform :heart:
Video
- YouTube
- Twitch
- Discord
- Tumblr
Please keep in mind that this was a Compo entry! Everything was made solo during the 48 hour deadline, so some stuff is still a little rough. ✨
Play Game! (if you somehow missed it the first two times)
Post Deadline Changelog
(this one was a lot more buggy when I first released it. Sorry!)- Tutorial and Level 2 accidentally had unreasonable min-scores for completion because of last-minute score rebalances.
- Tutorial prompt to encourage user to right click didn't appear if they placed the part out of bounds.
- Fix pixel scaling to properly detect screen dimensions.
- Background wasn't stretching across large screens.
- Various Typos.
- Final screen incorrectly said 'Product Fail'.


