
In Space, No One Can Hear You EXPLODE!
This game is from ldjam.com, which is currently unavailable.
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While exploring space, you discovered the edge of the universe! Worse yet, you quickly realize it's shrinking, and space is... *acting up* around here. Asteroids and debris are flying everywhere and space itself is assaulting you with wacky gravity and solar flares, but those aren't quite as bad as the literal assault from other spaceships as they race to escape. Oh, and your crew isn't taking this well, and managing them is nearly impossible...
*In Space, No One Can Hear You EXPLODE* is a roguelike survival tabletop game in which you're managing the energy you get per day (represented by dice) to handle threats, repair your ship, and get damaged more while racing toward the nearest warp gate. Just remember: all that matters is that your reactor makes it, the rest of the ship can fall apart, it's fine. You just won't get the dice-manipulation abilities of those destroyed rooms, and you'll be much more likely to take even more damage.
As this is a tabletop game, there's a rulebook to read (whether you play the digital implementation or the print and play version). I understand this is asking a lot more than video games, and I absolutely understand if you skip this game and move on to another. :D
I really enjoyed making this, and I wrote a rather huge postmortem/design journey of the creation of this game. I also wrote about Ludum Dare, what it means to me, and more, and will continue to do so. The Ludum Dare jams are some of my favorite experiences of the year. 🧡 You can find all of my Ludum Dare tagged posts here.
*In Space, No One Can Hear You EXPLODE* is a roguelike survival tabletop game in which you're managing the energy you get per day (represented by dice) to handle threats, repair your ship, and get damaged more while racing toward the nearest warp gate. Just remember: all that matters is that your reactor makes it, the rest of the ship can fall apart, it's fine. You just won't get the dice-manipulation abilities of those destroyed rooms, and you'll be much more likely to take even more damage.
As this is a tabletop game, there's a rulebook to read (whether you play the digital implementation or the print and play version). I understand this is asking a lot more than video games, and I absolutely understand if you skip this game and move on to another. :D
I really enjoyed making this, and I wrote a rather huge postmortem/design journey of the creation of this game. I also wrote about Ludum Dare, what it means to me, and more, and will continue to do so. The Ludum Dare jams are some of my favorite experiences of the year. 🧡 You can find all of my Ludum Dare tagged posts here.