
QPCA-77B
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
BIG NEWS - A full version of this game is now on Steam as QuantumPulse 2A - buy it now!
Welcome to the QuantumPulse Control Assemblage 77B Visualization Interface. Please complete the provided training exercises to earn your professional certification. Please see the included Reference Manual for further details.
This is a Zach-like programming game where you program execution nodes using a limited assembly language. A brief tutorial and full reference manual is included, however some (real or virtual) programming experience is probably required to have any fun at all with this.
Links
* HTML5(WebGL) Post-Compo Version: dashingstrike.com/LudumDare/LD54
* HTML5(WebGL) Original Compo version: dashingstrike.com/LudumDare/LD54jam
* Reference Manual: dashingstrike.com/LudumDare/LD54/manual.html
* Source Code: Jimbly/LD54-qpca-77b
If you're wondering what to rate the game on humor, check out the manual, which the tutorial mostly eliminated the need for :(, or the screenshot below of its best page.
Screenshots
*Post-compo bug fixes (included in compo version, as allowed by the rules)*
* Fix crash running when a node is completely empty
* Fix display issues when high score list is larger than the screen space and when players are tied
* Fix quick reference card overlapping game area
* (upstream engine fix) Fix leaderboard library bug where high scores would not get resubmitted if you were disconnected when they were first attempted to be submitted
* (upstream engine fix) Fix text overflowing if you paste multiple lines
* (upstream engine fix) Fix not allowing you to enter more text if you have a trailing newline that puts it over the limit
*Post-compo expanded version with some QOL improvements for the competitive coder*
* Play [[here]](http://www.dashingstrike.com/LudumDare/LD54/) (your solutions will transfer, please play the Compo version first above)
* Fancy authentic PDF reference manual recovered from the 1970s: manual.pdf
* Added 4th save slot
* Added better code validation on labels (detect duplicate labels, detect invalid labels at code-time)
* Added beep sound when keyboard input would overflow an edit box
* Fix some highlight/edit box text alignment issues
* Reworked level select screen to better display your scores, your progress, and all other players' scores
*Development Notes*
Ever have that problem where you're looking for a 3.5" disk and all you can find are 5.25" disks? Finally found one. All sounds made by recording real floppy drives, buttons, and PC Speakers.
This game is _heavily_ (and obviously) inspired by the fantastic TIS-100 by Zachtronics. Fans of TIS-100 will be (at least a little) familiar with this kind of game, though this one definitely has its own twists. It's also really addictive if you enjoy competitive optimization. I apologize if I am slow to respond or rate games, I _may_ be distracted competing against my friends for the high score position in each puzzle for a while...
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Audacity
* Photoshop
* Palette: Retro Space Palette
* Fonts: Perfect DOS VGA 437
Welcome to the QuantumPulse Control Assemblage 77B Visualization Interface. Please complete the provided training exercises to earn your professional certification. Please see the included Reference Manual for further details.
This is a Zach-like programming game where you program execution nodes using a limited assembly language. A brief tutorial and full reference manual is included, however some (real or virtual) programming experience is probably required to have any fun at all with this.
Links
* HTML5(WebGL) Post-Compo Version: dashingstrike.com/LudumDare/LD54
* HTML5(WebGL) Original Compo version: dashingstrike.com/LudumDare/LD54jam
* Reference Manual: dashingstrike.com/LudumDare/LD54/manual.html
* Source Code: Jimbly/LD54-qpca-77b
If you're wondering what to rate the game on humor, check out the manual, which the tutorial mostly eliminated the need for :(, or the screenshot below of its best page.
Screenshots
*Post-compo bug fixes (included in compo version, as allowed by the rules)*
* Fix crash running when a node is completely empty
* Fix display issues when high score list is larger than the screen space and when players are tied
* Fix quick reference card overlapping game area
* (upstream engine fix) Fix leaderboard library bug where high scores would not get resubmitted if you were disconnected when they were first attempted to be submitted
* (upstream engine fix) Fix text overflowing if you paste multiple lines
* (upstream engine fix) Fix not allowing you to enter more text if you have a trailing newline that puts it over the limit
*Post-compo expanded version with some QOL improvements for the competitive coder*
* Play [[here]](http://www.dashingstrike.com/LudumDare/LD54/) (your solutions will transfer, please play the Compo version first above)
* Fancy authentic PDF reference manual recovered from the 1970s: manual.pdf
* Added 4th save slot
* Added better code validation on labels (detect duplicate labels, detect invalid labels at code-time)
* Added beep sound when keyboard input would overflow an edit box
* Fix some highlight/edit box text alignment issues
* Reworked level select screen to better display your scores, your progress, and all other players' scores
*Development Notes*
Ever have that problem where you're looking for a 3.5" disk and all you can find are 5.25" disks? Finally found one. All sounds made by recording real floppy drives, buttons, and PC Speakers.
This game is _heavily_ (and obviously) inspired by the fantastic TIS-100 by Zachtronics. Fans of TIS-100 will be (at least a little) familiar with this kind of game, though this one definitely has its own twists. It's also really addictive if you enjoy competitive optimization. I apologize if I am slow to respond or rate games, I _may_ be distracted competing against my friends for the high score position in each puzzle for a while...
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Audacity
* Photoshop
* Palette: Retro Space Palette
* Fonts: Perfect DOS VGA 437