
Cat Summoner
This game is from ldjam.com, which is currently unavailable.
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In the year 1985, you lived your life in a small house next to the ocean. You had a lot of cats. 22 to be precise. One day a few months later, a supervillain, a wizard named Doggydoom, came to your house and crushed your front door to pieces. THAT'S UNFORGIVABLE! He walked inside and took 21 of your kittens, too! Then he ran outside to his headquarters and trapped each of them in a different cage!
Now you must confront him and save your cats!
Use the arrow keys to move the Cat Summoner around. Try to line up with a ball of yarn. Snooky will shoot every few seconds. You want to collect gems to get upgrades.
Move: WASD, arrow keys, or a joystick.
Select: space bar or joystick-A
This game is a cross between Jetpack Joyride and Vampire Survivors with a very 80's synthwave vibe.
There is 1 endless level. The "level 1" at the start is aspirational thinking.
I worked on this game with my 2 kids (8 and 10). When I said the theme was "summoning" my girls instantly thought cats. The minds of young children are inspiring.
2024 is my year of Music Nation. I composed the synthwave track for the game. Go me! I'd never really composed a song before this year.
We drew most of the art by hand and touched it up in Procreate or Photoshop. I used Ableton Live for the music. Most of the instruments and sound effects are from Splice. My daughter did all the VO and put some effects on it. I used a custom game engine I’ve been tinkering with for the last few years. It’s C++ with emscripten for the web build.
I didn't use any AI directly in the game, but ChatGPT drew a lot of concept art, and Copilot suggested a lot of code. The future is here.
I love the Extra format! It’s the only way I can make a game with everything in my life. I put in about the same amount of effort as a Jam game but spread over 2 weeks. For this LD, I put in about 26 hours. The time was evenly spread over art, design, coding, and audio.
Thanks for playing!
In the year 1985, you lived your life in a small house next to the ocean. You had a lot of cats. 22 to be precise. One day a few months later, a supervillain, a wizard named Doggydoom, came to your house and crushed your front door to pieces. THAT'S UNFORGIVABLE! He walked inside and took 21 of your kittens, too! Then he ran outside to his headquarters and trapped each of them in a different cage!
Now you must confront him and save your cats!
Use the arrow keys to move the Cat Summoner around. Try to line up with a ball of yarn. Snooky will shoot every few seconds. You want to collect gems to get upgrades.
Controls
Move: WASD, arrow keys, or a joystick.
Select: space bar or joystick-A
Gameplay
This game is a cross between Jetpack Joyride and Vampire Survivors with a very 80's synthwave vibe.
There is 1 endless level. The "level 1" at the start is aspirational thinking.
About the game
I worked on this game with my 2 kids (8 and 10). When I said the theme was "summoning" my girls instantly thought cats. The minds of young children are inspiring.
2024 is my year of Music Nation. I composed the synthwave track for the game. Go me! I'd never really composed a song before this year.
We drew most of the art by hand and touched it up in Procreate or Photoshop. I used Ableton Live for the music. Most of the instruments and sound effects are from Splice. My daughter did all the VO and put some effects on it. I used a custom game engine I’ve been tinkering with for the last few years. It’s C++ with emscripten for the web build.
I didn't use any AI directly in the game, but ChatGPT drew a lot of concept art, and Copilot suggested a lot of code. The future is here.
I love the Extra format! It’s the only way I can make a game with everything in my life. I put in about the same amount of effort as a Jam game but spread over 2 weeks. For this LD, I put in about 26 hours. The time was evenly spread over art, design, coding, and audio.
Thanks for playing!