
Necrogirl
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Made under _72 hours_ by @constance, @hikiyoshi and @kamizenki a.k.a _Hiyuka Studios_.
- Left Click: Attack
- 1, 2, 3, 4: Summon Units
- F: Interact, Forced Pickup Items
- ESC: Pause Game
- E: Use Health Potion
- Visual Studio Code
- Aseprite
- Photoshop
- LabChirp
- Units might get stuck if they're summoned too close to the water.
- Balance stats of enemies and units (yes, again) to create a more pleasing gameplay.
- Increase the chance to drop mana potions.
- Evenly distribute different types of destructible object around the map.
- Set the new spawn point for the player.
- Optimize the overall performance across various devices and browsers.
_(Patch #3: Improvements and Balancing - 20/04/2024):_
- Improve the movement behavior of ranged units and enemies.
- Improve the path finding system of entities.
- Units are now forced to follow the player if they're too far behind.
- Healer units now have a penalty on healing efficiency based on the number of healers currently on field.
- Entities now stop for a moment before performing attacks.
- Balance stats of enemies and units (again) to create a more pleasing gameplay.
- Add some UI indicators to show the number of remaining enemies and total of summoned units.
- Adjust the item drop chances of destructible objects.
- Adjust the recover amount of health and mana bottles.
_(Patch #2: Hotfixes and Adjustments - 17/04/2024):_
- Fix an issue where items sometimes get stuck at the player when being picked up, results in an infinite increment of the quantity of said items.
- Fix an issue where volume settings being set to 0 by default when the game is first opened in a new browser.
- Fix an issue where the Healer doesn't properly heal all units within his range.
- Add a popup text indicator to show the info of the item being picked up.
- Scaled down the broken pieces of destructible objects a bit.
_(Patch #1: Hotfixes and Balancing - 17/04/2024):_
- Fix volume settings not being accurate.
- Fix an issue where units and enemies sometimes get stuck and not moving.
- Items are now automatically picked up.
- Mana potions are now automatically used upon picked up, or forced use by pressing the Interact key.
- Balance stats of enemies and units to create a more pleasing gameplay.
- Fix an issue where the Pause menu not showing when pressing the cog icon or ESC key.
- Scale up the custom mouse cursor a bit.
- Adjust the appearances of some UI elements.
- @kamizenki - Lead Artist, Game Design, Music Design.
- @hikiyoshi - Level Design, Programmer.
DESCRIPTION
A magical elf named __Asari__ who has the power to summon other units to fight along side her using her will power. Accompany her and her loyal friends to __strike__ through the __ferocious foes__ and achieve victory.CONTROLS
- W, A, S, D: Move Around- Left Click: Attack
- 1, 2, 3, 4: Summon Units
- F: Interact, Forced Pickup Items
- ESC: Pause Game
- E: Use Health Potion
TOOLS
- Unity- Visual Studio Code
- Aseprite
- Photoshop
- LabChirp
KNOWN ISSUES
- The AIs are a little buggy sometimes as they might stand still and not doing anything, or have jittering movement behaviors. Currently I'm trying to fix this as soon as I have time.- Units might get stuck if they're summoned too close to the water.
CHANGELOG AND BUG FIXES
_(Patch #4: __FINAL__ balancing works - 23/04/2024):_- Balance stats of enemies and units (yes, again) to create a more pleasing gameplay.
- Increase the chance to drop mana potions.
- Evenly distribute different types of destructible object around the map.
- Set the new spawn point for the player.
- Optimize the overall performance across various devices and browsers.
_(Patch #3: Improvements and Balancing - 20/04/2024):_
- Improve the movement behavior of ranged units and enemies.
- Improve the path finding system of entities.
- Units are now forced to follow the player if they're too far behind.
- Healer units now have a penalty on healing efficiency based on the number of healers currently on field.
- Entities now stop for a moment before performing attacks.
- Balance stats of enemies and units (again) to create a more pleasing gameplay.
- Add some UI indicators to show the number of remaining enemies and total of summoned units.
- Adjust the item drop chances of destructible objects.
- Adjust the recover amount of health and mana bottles.
_(Patch #2: Hotfixes and Adjustments - 17/04/2024):_
- Fix an issue where items sometimes get stuck at the player when being picked up, results in an infinite increment of the quantity of said items.
- Fix an issue where volume settings being set to 0 by default when the game is first opened in a new browser.
- Fix an issue where the Healer doesn't properly heal all units within his range.
- Add a popup text indicator to show the info of the item being picked up.
- Scaled down the broken pieces of destructible objects a bit.
_(Patch #1: Hotfixes and Balancing - 17/04/2024):_
- Fix volume settings not being accurate.
- Fix an issue where units and enemies sometimes get stuck and not moving.
- Items are now automatically picked up.
- Mana potions are now automatically used upon picked up, or forced use by pressing the Interact key.
- Balance stats of enemies and units to create a more pleasing gameplay.
- Fix an issue where the Pause menu not showing when pressing the cog icon or ESC key.
- Scale up the custom mouse cursor a bit.
- Adjust the appearances of some UI elements.
INGAME CAPTURES
CONTRIBUTIONS
- @constance - Lead Programmer, Environment Art, Sound Design.- @kamizenki - Lead Artist, Game Design, Music Design.
- @hikiyoshi - Level Design, Programmer.