Signomaly

Signomaly

This game is from ldjam.com, which is currently unavailable.
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overall: 2.60
fun: 2.27
innovation: 2.29
theme: 2.09
graphics: 2.29
audio: 2.20
humor: 2.12
mood: 2.77
Made under _72 hours_ by @constance, @hikiyoshi and @kamizenki a.k.a _Aforge Studios_.

___RECOMMENDED___: Consider downloading the executable files for your platform for the best experience, since WebGL suffers the most from audio quality and graphical compressions.

OVERVIEW


>"Heh… another one, huh? Are you really that greedy for money?" - Mico the Game Master

__SIGNOMALY__ is a first-person puzzle survival game where you have to combine 'spot the difference' with the high-pressure suspense of an escape room. The only way to survive in this world is to find and fix these 'Signals.

DESCRIPTION


You awaken in what appears to be an ordinary room. With time, things begin to coming strange. The sounds, optical illusions, objects that don't quite look right begin to emerge from the reality of the room. Your job is to keep your eyes open, notice the Signals when they appear, and determine the logic behind what action must be taken to fix it before time runs out.

CORE GAMEPLAY


__Identify & Analyze__: Constantly monitor your environment. Is that vase in the same spot? Did the light flicker differently? Identify anomalies before they reach a critical state.

__Logic-Based Interaction__: It’s not just about finding the difference. You must deduce the correct action—whether it's using an item or interacting with the environment—to neutralize the Signal.

__Survival Under Pressure__: Manage your "Timers" carefully. Every unsolved signal brings you closer to failure. Speed and priority are key to unlocking the door to the next, more difficult room.

CONTROLS


__W, A, S, D__: Move around

__Mouse__: Look around

__E__: Interact with objects.

__Q__: Drop object.

__Escape__: Pause game or exit UI panels

TOOLS


- Unity 6.3
- Visual Studio Code
- Blender

KNOWN ISSUES


- Objects could fall through the ground if drop them too closed to the ground, indicates by their clipping visuals.

CHANGELOG AND BUG FIXES



INGAME CAPTURES



CONTRIBUTIONS


@kamizenki - Game Design, 3D Artist, Audio Designer

@hikiyoshi - UI & Flow Programmer

@constance - Mechanics Programmer, Quality Controls
Found a bug?
Tell us on Discord