Signomaly

co-authored: @hikiyoshi, @kamizenki
Overall★★★★★★★★★★2.60
Fun★★★★★★★★★★2.27
Innovation★★★★★★★★★★2.29
Theme★★★★★★★★★★2.09
Graphics★★★★★★★★★★2.29
Audio★★★★★★★★★★2.20
Humor★★★★★★★★★★2.12
Mood★★★★★★★★★★2.77
Made under _72 hours_ by @constance, @hikiyoshi and @kamizenki a.k.a _Aforge Studios_.

___RECOMMENDED___: Consider downloading the executable files for your platform for the best experience, since WebGL suffers the most from audio quality and graphical compressions.

OVERVIEW


>"Heh… another one, huh? Are you really that greedy for money?" - Mico the Game Master

__SIGNOMALY__ is a first-person puzzle survival game where you have to combine 'spot the difference' with the high-pressure suspense of an escape room. The only way to survive in this world is to find and fix these 'Signals.

DESCRIPTION


You awaken in what appears to be an ordinary room. With time, things begin to coming strange. The sounds, optical illusions, objects that don't quite look right begin to emerge from the reality of the room. Your job is to keep your eyes open, notice the Signals when they appear, and determine the logic behind what action must be taken to fix it before time runs out.

CORE GAMEPLAY


__Identify & Analyze__: Constantly monitor your environment. Is that vase in the same spot? Did the light flicker differently? Identify anomalies before they reach a critical state.

__Logic-Based Interaction__: It’s not just about finding the difference. You must deduce the correct action—whether it's using an item or interacting with the environment—to neutralize the Signal.

__Survival Under Pressure__: Manage your "Timers" carefully. Every unsolved signal brings you closer to failure. Speed and priority are key to unlocking the door to the next, more difficult room.

CONTROLS


__W, A, S, D__: Move around

__Mouse__: Look around

__E__: Interact with objects.

__Q__: Drop object.

__Escape__: Pause game or exit UI panels

TOOLS


- Unity 6.3
- Visual Studio Code
- Blender

KNOWN ISSUES


- Objects could fall through the ground if drop them too closed to the ground, indicates by their clipping visuals.

CHANGELOG AND BUG FIXES



INGAME CAPTURES



CONTRIBUTIONS


@kamizenki - Game Design, 3D Artist, Audio Designer

@hikiyoshi - UI & Flow Programmer

@constance - Mechanics Programmer, Quality Controls

Comments15

Hefei S21 Apr 2026, 05:22
I love the concept of having multiple timers! I feel like it really alines with the narrative & gives the player agency, at a certain point in the game I am left with multiple timers on and no clue what to do next which I think is a lot of fun. Also like how u can interact w pic of planets on the wall. A minor bug w the game fail screen is that the ui for the riddle also popped out.
pres2300
pres230021 Apr 2026, 05:33
I really like the concept of this, and think the puzzles are nicely challenging! I did get stuck and have to restart a couple times because I would pick up an object I didn't need yet and could not drop it (pressing 'E' had no effect) without using it. I wasn't able to pick up other objects either. If this was just me being a dumb dumb let me know and I'll play the game again. I think this has a lot of potential!
jk5000
jk500021 Apr 2026, 05:51
The idea is fun but I am clearly too dumb to play this game. But the intro is really funny.
Kamizenki
Kamizenki21 Apr 2026, 05:52
@hefei-s Thank you for giving it a try! To know how to play, you can interact with an NPC (which is a smartbell on the wall, next to the room door) that can explain what happened and what you need to do.

@pres2300 Sorry for the lack of information regarding item drops in the game, and thank you for your time testing. We've added the "Q" shortcut to the guide.
pres2300
pres230021 Apr 2026, 05:55
@kamizenki Q! Thanks! I will definitely play the game again because I want to play more of it.
Chimpoka
Chimpoka21 Apr 2026, 06:03
2 of 3 puzzles feels the same, so they were a bit boring. But puzzle with passcode and planets is interesting and involving!
nicardo21 Apr 2026, 18:28
the starting text is too long
David_best
David_best22 Apr 2026, 08:23
It's a very strange game, and it needs to be improved. For example, the camera shakes when you move.
robz23 Apr 2026, 05:23
Seems interesting, but not sure what I'm supposed to do to solve the puzzels. Wandered around and was just able to pick up a puck, not able to drop it, and the physics seems off. The starting text is not possible to skip
VenomousMouse23 Apr 2026, 07:49
Interesting idea, but i`m now very fond of SAW type games. In general, good job!
dk5000p25 Apr 2026, 03:14
The atmosphere is great. Was not really sure what to do to figure out the passcode, thought maybe counting things but really didn't seem to get anywhere. A hint option or even just answers so I could progress in the game would be nice.
LDJam user 42432625 Apr 2026, 06:30
Maybe I’m just not the target audience for this kind of game—I found it quite difficult, and because of that I ended up paying more attention to the lagging textures.
Kamizenki
Kamizenki25 Apr 2026, 09:38
@chimpoka Thank you for playing our game. Regarding the puzzles, we initially planned to create three different types to add variety to the game, but ultimately reduced it to just two types to fit within the time limit.

@nicardo Thank you for trying our game. We apologize for writing this text longer than intended. Part of it was to experiment with creating ingame dialogue, and part was to clarify some unclear details about the gameplay and context of the game.

@david-best Thank you for your feedback on the camera. We had planned to include that feature but it was ommitted to ensure the other aspects were as polished as possible. We will definitely consider adding this feature in the future.

@robz Thank you for experiencing our game and giving us valuable feedback. Regarding gameplay instructions, you can interact with the NPC located next to the clock door at the start of the game; they will explain how the puzzles work. Regarding item drop, we have added the Q key to the game description, hope that can help you. Regarding dialogue, this is the first time we've combined so many different mechanics, so we'd really appreciate your feedback on the best ways to improve our future games.

@venomousmouse Thank you for playing! Hope you can try our game in the future :)

@dk5000p Thank you for your feedback and for trying out our game. We acknowledge that the game needs more instructions and hints to be easier to understand, and we will take your feedback into account for the next game.

@pipetto Thank you for trying our game. This is a new game genre that we've wanted to create for a long time, so unintentional mistakes are inevitable. We acknowledge that this game isn't popular with our target audience, but we will learn from this game's feedback and use it as a springboard to improve future games.
Itero Proto26 Apr 2026, 16:24
Too many words for me. I need action 🤗
hoarime
hoarime27 Apr 2026, 04:24
i feel that someone watches me through the cat's eyes in the painting

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